Movement Nodes

These nodes apply different types movement or motion to an asset that they are attached to. See also Making Characters Jump and Objects Move.

For details on how to add a movement node to a character or object in a game, see Adding, Editing, and Deleting Nodes.

 

Node Icon Description Customizable?
Move Allows the asset to travel in the direction specified in the axes values. Yes
Jump Sends a Dynamic asset into a direction that is defined by axes values. Yes
Motor Propels a hinge linker object forward. Yes
Path Move Allows the asset to move forward on a continuous path in the direction of the End Point. Yes
Path Jump Allows the asset to jump while moving forward on a continuous path in the direction of the End Point. Yes
Float Allows the asset to have a natural floating movement while it is in the air. Yes
Rotate Allows the asset to rotate along the specified axes. Yes
Bounce Quickly moves an asset into the specified direction, and once the asset reaches the specified height as determined by the Bounce Force, it will fall back to its starting point. Yes
Wave Applies a continuous wave motion pattern that shifts an asset into the specified direction then returns it to the point of origin at a consistent speed. Yes
Move In Direction Moves an asset in the direction specified by a UI Joystick asset in a UI screen. Yes
Glue Yes
Gravity Yes
Circular Move Yes