These nodes apply different types movement or motion to an asset that they are attached to. See also Making Characters Jump and Objects Move.
For details on how to add a movement node to a character or object in a game, see Adding, Editing, and Deleting Nodes.
|Move||Allows the asset to travel in the direction specified in the axes values.||Yes|
|Jump||Sends a Dynamic asset into a direction that is defined by axes values.||Yes|
|Motor||Propels a hinge linker object forward.||Yes|
|Path Move||Allows the asset to move forward on a continuous path in the direction of the End Point.||Yes|
|Path Jump||Allows the asset to jump while moving forward on a continuous path in the direction of the End Point.||Yes|
|Float||Allows the asset to have a natural floating movement while it is in the air.||Yes|
|Rotate||Allows the asset to rotate along the specified axes.||Yes|
|Bounce||Quickly moves an asset into the specified direction, and once the asset reaches the specified height as determined by the Bounce Force, it will fall back to its starting point.||Yes|
|Wave||Applies a continuous wave motion pattern that shifts an asset into the specified direction then returns it to the point of origin at a consistent speed.||Yes|
|Move In Direction||Moves an asset in the direction specified by a UI Joystick asset in a UI screen.||Yes|
|Glue||Allows a dynamic asset to stick to another asset when they collide, and can only connect to the If Collide node.||Yes|