What’s new in Buildbox 3.3

3.3.7

New Features

The following features have been added to Buildbox 3.3.7:

  • Offline Mode
  • Ability to create folders in the Asset panel, see also 3D World Asset Panel
  • Buildbox Menu bar now contains a Tools menu for Worlds
  • Ability to select, drag, and add multiple assets from the Asset panel to a scene
  • Right-click to convert selected nodes to a Brainbox, see also Node Map Workspace
  • Ability to drag multiple assets from the Asset panel to a Scene.
  • Ability to drag a bounding box to select multiple nodes in a Node Map
  • Right-click menu on the Asset Node Map to change the background color of the selected Brainbox
  • Coin Shop Button and Confirmation Button added to the UI Asset Library
  • New advanced node: Shop Placeholder Item node that works in conjunction with the Coin Shop Button UI asset, see also Coin Shop
  • Teleport Smart Asset that contains a Teleport Entry and Exit.
  • New advanced node in World Mind Maps: Graphics Settings node that toggles image filtering, see also Graphics Settings Node
  • Animation and Label Node attribute: Billboard Mode
  • JavaScript API functions that do the following:
    • Return all visible attribute names
    • Return all visible types of attribute
    • Create a log entry every time the game enters and leaves a scene
    • Adjust the background music volume

Changes

  • Opening a project that contains a single world will now open the Scene View instead of the Mind Map.
  • The following options have been moved to View > Zoom:
    • Zoom In
    • Zoom Out
    • Show All
    • Show Frame
    • Actual Size
  • Asset duplicates in the Asset panel now contain copy in their name.
  • For Windows users, unavailable menu options on the Buildbox Menu bar are disabled instead of hidden.
  • Keyboard shortcut for taking a screenshot in the Preview window is now Alt + S.

Fixed Issues

  • Moving an asset in the Asset panel will no longer place it at the bottom of its category.
  • Moving an object in the outliner no longer expands all outliner groups.
  • In the Outliner, dragging objects below the last one in a group will now place the object at the bottom and within the group.
  • Step Roto Move Brainbox no longer vibrates the asset instead of rotating it during some situations.
  • Assets in the Ball Flipper template are placed correctly and within the Start/End points.
  • Exported Windows games no longer contain incorrect near and far rendering distance.
  • Exported full screen Windows games are now displayed properly with no bottom or top cut off.
  • iOS Restore Purchases no longer allow exploits.
  • Asset attribute values now update properly after selecting a new asset.
  • Exporting an asset will now include all attached FBX animations instead of just one.
  • Windows: Dropdowns in the Select Color window now updates attributes correctly.
  • Selecting the Infinite checkbox on the Ground Object no longer resets the length and width attribute values to 1.
  • Cancelling a multiple asset import now cancels all of the current asset imports instead of just one.
  • Restore Purchases now restores Locked buttons.
  • In the Outliner, hiding the Ground now hides it during gameplay.
  • Undoing an action after a tab has been closed no longer hides the x button.
  • Duplicating and deleting scenes no longer requires you to select them a second time.
  • Mac: Crash no longer occurs after rapidly duplicating a node in succession.
  • The Cancel button on the Save/Load window now functions as intended.
  • Adding a new mesh to a 3D Model node now updates as intended.
3.3.5

New Features

The following features have been added to Buildbox 3.3.5:

  • SHIFT+Click to select multiple objects in the Outliner
  • CTRL/CMD+Click to select multiple nodes on a Node Map
  • Right-click menu on the asset Node Map that contains Duplicate, Copy, Paste, and Delete.
  • New action node: Interval and Threshold
  • Important icon next to the Asset attribute in the Debris Explosion node to indicate that no asset  has been selected
  • The following options have been added to the Buildbox menu bar:
    • File > Project Settings
    • Run > Preview
    • Run > Preview Selected Scene
    • View > Animation Bar
    • View > Scene View
    • Tools > Font Editor
    • Help > Report a Feature Request
    • Help > Report an Issue
    • Account > Sign Out

Changes

  • The Project Settings and Font Editor buttons have been removed from the Navigation bar and placed in the Buildbox menu bar.
  • Keyboard shortcuts are now displayed next to each menu item in the Buildbox menu bar.
  • Help > Keyboard Shortcuts now links to the keyboard shortcuts documentation.
  • The Event Observer node’s name has been changed to Event.
  • Ad network integration now requires Xcode 12 to export a game for iOS14.
  • A permission window for app tracking appears when the player first opens a game that is published for iOS14.

Fixed Issues

  • Crashes no longer occur  in the following situations:
    • When an asset has a Delay node connected to a Spawn node.
    • After Closing 3D/2D Worlds after editing them in Scene Editor.
    • After opening a file, previewing the game, and closing the preview window.
    • During preview when there are any camera animation nodes present in the World’s component Node Map.
    • After creating a new game while the current project has two active Worlds.
  • Clean Pyramid and Rock 1 assets no longer appear stretched during gameplay.
  • Playing UI sounds no longer cancels World sounds in iOS.
  • Linkers now work after loading from the checkpoint.
  • Switching between Portrait and Landscape orientation now changes the orientation of the Start screen.
  • FBX animations can now be accessed across all 3D Worlds.
  • Errors no longer occur in the Dagger Toss template after the knife hits the target during preview.
  • Creating a project with the Isometric Platformer or 3D Demo templates requires a single click instead of a double click.
  • The Camera object in a 3D World no longer appears in front of the Scene Editor view when using the mouse wheel.
  • The list of assets in the Asset Library no longer appears shifted to the left after opening and closing the Asset Library.
  • Entering a value in the Play Cooldown scene attribute and enabling Align Scenes will now display all scenes during gameplay.
3.3.4
  • Fixed the names and descriptions for 2D and 3D assets in the asset library.
  • Added searchable tags to assets in the asset library.
3.3.1
  • New attribute for the Camera Shake node.
    • Duration—Enter how long (in seconds) you want the camera to shake.
  • Range axis values have been added to the following nodes:
  • New Action node:
    • Haptic Feedbackactivates a low or high vibration level on a mobile device.