Score Label Attributes

Drag a label to the Scene Editor or UI Editor from the Asset Panel or click one that is already there and use the following attributes to a special text area that will display the player’s score during a game session. See also Adding Score.

Option Description
Name Change the name of the text area label so that you can identify it in the project, for example, Game Score. By default, it is the name of the font you’ve selected.

To change the actual font type, use the Font field.

Don’t leave this field blank, as you won’t be able to tell what object it is if you hide it in the Outliner.
Position Enter the appropriate numeric values for each axis to define the location of the text area. Alternatively, drag the arrow axis handles to the desired location in the Scene Editor. If needed, for details, see Tools.
Rotation Enter the appropriate numeric values for each axis to define the angle of the text area. Alternatively, click the Rotation Tool button and drag the circle axis handles to set the desired angle for the text area in the Scene Editor. If needed, for details, see Tools.
Scale Enter the appropriate numeric values for each axis to define the size of the text area. Alternatively, click the Scale Tool button and drag the cube axis handles to set the desired size for the text area in the Scene Editor. If needed, for details, see Tools.
Opacity Enter a value from 0 to 1 to specify the transparency of the text on the label, where 1 equals 100% opacity and 0 indicates full transparency.
Function Select a function for the label:

  • User Text—Displays the text you enter on the screen. If you select this option, skip the attributes below and define the rest of the options as described in Text Area Attributes.
  • Score—Displays the game score.
World To have the score displayed throughout all game levels, select All. Otherwise, select the Current World.
Score Type To keep track of collected game points, select Points. If you are using coins in the game, select Coins.

Make sure you have an asset added to your game with the Collision Group attribute set to Coin. See Asset Attributes. See also Adding Score.
Amount Select what amount of collected points or coins to display as the game score:

  • Best
  • Current
  • Total
Alignment Select the score text alignment.
Font Select a font you’ve added using the Font Editor. To add a font, click the Font Editor button on the Navigation bar.
Stick to Edge To make the text stay on the edge of the screen when scaling, select this checkbox.
Autohide If you want the text to appear momentarily and then fade away, specify the number of seconds for the text to be displayed for before disappearing. To keep the text displayed on the screen, enter 0.