Options Panels

Whenever you select a node in the Mind Map, an object in the Asset panel in a World, the camera in the Scene Editor, a button in a UI node workspace, a node on the Node Map, or any other item in a Buildbox workspace, its attributes appear in the panel on the far right. You can edit these attributes to define the desired game settings like physics or object appearance and behavior as needed.

Here’s what you need to know about the Options panel attributes:

  • Most fields have default values that in most cases will create optimal game experience, especially if you are using a template to get started.
  • You can use the default values as guidelines for making minor adjustments as needed.
  • Any changes you make are automatically saved and applied throughout the entire project.

Here’s a list of the Options panels that you may need to work with:

For asset node attributes, which appear in the Options panel in the Node Map, see Node Reference.