3D World Asset Panel
- To add an asset to the game, select it and drag it to the Scene Editor, and it will be automatically placed in the center.
You can then use the Scene Editor tools to position each asset as needed.
- To view or edit the properties of an object or character in the Asset panel, click the object or character name and the Options panel is displayed. From here, you can set the collision group for the asset, define its shape and other attributes.
- To delete an asset from the Asset panel, hover your mouse over it and click x.
- To extend the panel vertically, if needed, close the Helper.
|Search||Enter the name of an asset you want to search for in the Asset panel.|
|Asset Library||Click to open the Asset Library where you can preview and choose 3D basic shapes and advanced assets for your game.
To close the library, click Asset Library again.
|Characters||These are assets that the camera follows in the game and which the player can control. For details on how to make an asset a character in the game, see Creating Characters.
To add a character to the scene, drag the object you want to make a character from the Objects list below and drop it on this button.
To delete a character, hover your mouse over it and click x.
|Objects||These are assets used in the game World. The player can control objects, but the game camera cannot follow them.
You can add as many objects as you need from the Asset Library. You can make these objects characters, enemies, for example, by choosing the appropriate collision group for them in their Options panel.
To delete an object, hover your mouse over it and click x.
|Labels||These are fonts with predefined settings that you can add using the Font Editor.
Drag a font to the Scene Editor to add text to be displayed on the screen or use it to display the game score for the user by choosing the respective option in the Function field of the Options panel on the right. See also Adding Game Score.
|Lights||If you need additional light sources in the selected scene, you can add two more types of lights, Point Light and Spot Light.
Drag a light to the Scene Editor and position it as desired using the tools. If more light is needed, duplicate the light. See also the Point Light and Spot Light attributes that you can define in their respective Options panels.
A scene can only have a maximum of 7 lights.