Object and Character Nodes
About Asset Nodes
Each asset in the game has at least two nodes on its Node Map:
- A Start node, which creates the character or object and enables its physics.
- A 3D Model node, which defines the shape of a 3D asset or an Animation node, which defines the appearance of a 2D asset.
By default, the attributes of these nodes are displayed in the respective Options panel of the asset.
If you wish to make an asset in the game behave in a certain way in response to the player’s actions, for example, jump when touched or explode when it collides with an obstacle, you need to add the appropriate nodes to the Node Map of the asset.
Similarly, if you want to modify the game flow logic, for example, by randomizing transitions to new levels or by locking certain levels until the user unlocks them, you need to use nodes. For example, see Health, Damage, and Defeat.