3D Model Node
This content node defines a 3D mesh that provides a shape to your character or object.
If a 3D model contains more than 50,000 polygons, some polygons will not be displayed.
|Name||To create a custom name, type it here.|
|Texture||To apply an image to the surface of a 3D model, drag a JPG or PNG image file into the texture area.
To edit the image attributes, mouse over the field, click the Edit icon , and use the Sprite Editor.
|Texture Scale||To adjust the size of the texture, enter different X and Y axis values.|
|Texture Offset||To move and offset the texture in a specified direction, enter different X and Y axis values.|
|Color||To apply a color to the mesh, click the color bar. In the Colors window, select a new color and click OK.
If a texture has been applied to the model, the color will be applied on top of the texture based on the Opacity value in the Colors window.
|Mesh||To apply a different mesh to the 3D model, mouse over the field and click the Edit icon . In the Mesh Manager, select a new mesh from the list and click Save.|
|Material||Choose material for the mesh:
|Blending||This option appears when you add a PNG image that has an alpha channel or transparency.
|Cast Shadow||Click this checkbox to allow the 3D model to cast a shadow on the surface of other 3D models.|
|Receive Shadow||Click this checkbox to allow other 3D models to cast shadows on the surface of this 3D model.|
|2-Sided||Select this checkbox to make each side of the 3D model have 2 sides, making the inside of the model hollow.
For example, by default, a plane has only one visible side, while the other side is completely transparent. This option makes both sides completely visible.
|Incandescence||Enter a numeric value to specify the brightness of the mesh surface.|
|Specular Intensity||Enter a numeric value to specify how much light is reflected from the surface of the mesh. The higher the value, the more light will be reflected from the mesh surface.|
|Specular Hardness||Enter a numeric value to specify the transparency of the light reflection edges from the mesh.|
|Position||To move and offset the 3D model so that it’s not placed at the center of the asset, enter the appropriate X, Y, or Z axis values.|
|Rotation||To rotate of the 3D model without rotating the entire asset, enter the appropriate X, Y, or Z axis values.|
|Scale||To change the size of the 3D model, enter the appropriate X, Y, or Z axis values.|