3D Model Node

This content node defines a 3D mesh that provides a shape to your character or object.

If a 3D model contains more than 50,000 polygons, some polygons will not be displayed.

Option Description
Name To create a custom name, type it here.
Texture To apply an image to the surface of a 3D model, drag a JPG or PNG image file into the texture area.

To edit the image attributes, mouse over the field, click the Edit icon , and use the Sprite Editor.

Texture Scale To adjust the size of the texture, enter different X and Y axis values.
Texture Offset To move and offset the texture in a specified direction, enter different X and Y axis values.
Color To apply a color to the mesh, click the color bar. In the Colors window, select a new color and click OK.

If a texture has been applied to the model, the color will be applied on top of the texture based on the Opacity value in the Colors window.
Mesh To apply a different mesh to the 3D model, mouse over the field and click the Edit icon . In the Mesh Manager, select a new mesh from the list and click Save.
Material Choose material for the mesh:

  • Default— allows light to reflect off the surface and contains the Specular Intensity and Specular Hardness attributes, described below.
  • Shadeless—does not interact with light and does not contain any specular attributes.
Blending This option appears when you add a PNG image that has an alpha channel or transparency.

  • Disabled—removes the transparency and fills the empty area with a solid black color.
  • Alpha Premultiplied—makes the alpha affect the entire image and brighten it.
  • Alpha Non Premultiplied—makes the alpha affect only the transparency.
  • Additive—applies a slight transparency to the entire image.
Cast Shadow Click this checkbox to allow the 3D model to cast a shadow on the surface of other 3D models.
Receive Shadow Click this checkbox to allow other 3D models to cast shadows on the surface of this 3D model.
2-Sided Select this checkbox to make each side of the 3D model have 2 sides, making the inside of the model hollow.

For example, by default, a plane has only one visible side, while the other side is completely transparent. This option makes both sides completely visible.
Incandescence Enter a numeric value to specify the brightness of the mesh surface.
Specular Intensity Enter a numeric value to specify how much light is reflected from the surface of the mesh. The higher the value, the more light will be reflected from the mesh surface.
Specular Hardness Enter a numeric value to specify the transparency of the light reflection edges from the mesh.
Position To move and offset the 3D model so that it’s not placed at the center of the asset, enter the appropriate X, Y, or Z axis values.
Rotation To rotate of the 3D model without rotating the entire asset, enter the appropriate X, Y, or Z axis values.
Scale To change the size of the 3D model, enter the appropriate X, Y, or Z axis values.