World Node Attributes

To view World node attributes, click a World node on the Mind Map.

Option Description
Name Change the name of the selected World, for example, Level 1.

The name will be updated in the Outliner, on the Mind Map, and on the Navigation bar.

Don’t leave this field blank, as you may find it hard to identify this node or distinguish it from other items in your project.
Gravity To create a continuous force that will act on everything as gravity does in the real world, enter a decimal for each axis to specify the direction of the force along that axis. For example, a negative value on the Y axis will make an object fall, whereas a positive value will pull it up.
Adding Threshold Enter a numeric value to specify a threshold after which the next scene should be created during a game session.
Deletion Threshold Enter a numeric value to specify a threshold at which the previous scene, which the player has passed, should be deleted during a game session.
Background Color To change the background color of the scenes in the selected game level, click this field, select the desired color from the several options provided in the Colors window, and click OK. See also Change Background Colors and Images in Scenes.

To preview the color, click the Preview button on the Navigation bar.

Fog Select this checkbox to make fog appear in the distance in the game, so that objects emerge from a mist.
For Start Distance

For End Distance

These fields appear only the Fog checkbox is selected.

Enter numeric values to set the start and end distance for the fog in the selected world.

Grid Size Enter numeric values to change the size of the cells in the grid in the Scene Editor.
Time Warp

Sub Steps

Change the game speed, or how fast the object is moving in your game. Increase both default values to speed up the movement and use the Preview window to see the results.

You may have to experiment a bit to find the optimal values for each game.
Time Step Specify how far simulation should advance in the next frame.

By default, time step between frames is 16 ms. It will be multiplied by the number you enter. For example, if you enter 10 instead of 1, every simulation frame engine will increase by 160 ms.

Buildbox simulation engine runs at 60 fps, and this value indicates how often the physics functions are being called within the code to calculate all the different objects position, rotation, scale, and so on.

Edit Components Add components from the node section and add custom script nodes for master/controller logic. This is an advanced feature reserved for experienced users.