Project Settings
To configure your project information, metadata, scoring options, and other settings for your game to prepare it for export, select File > Project Settings on the Buildbox menu bar.
A window opens with three sets of settings:
General
Use this tab when creating and exporting project.
You may also watch the Project Settings video that provides a high-level overview of the options on this screen.
Editor
Setting | Description |
Near Render Distance | These settings apply to the Scene Editor where you edit your game Worlds. This is helpful when you have very large scenes and need to see most of the scene in the Editor. See also World Workspace. |
Far Render Distance |
SDKs
Use this tab to add an ad network for monetizing your game. For details and instructions, see Ad Monetization.
To add the ad network, you need an account with the selected network. For details, see Creating AdMod account and Creating ironSource account.
- If you have multiple networks added, ads will be first displayed from the network that is listed first.
- You can change the order of the networks by dragging their settings using the handle in the top-left corner of the settings.
- The ad network settings added for one platform, for example, iOS, are automatically added to the other ones, for example, Android.
- To delete an ad network, click x in the top-right corner of the respective settings.
AdMob
Option | Description |
Publisher ID | Enter your registered publisher ID for AdMob and click Submit. You can find your ID in your AdMob account under Settings. The fields below appear if a valid ID is entered. |
App ID | Enter the respective IDs for the ads you want to be displayed in your game. For details, see Ad Monetization. |
Banner ID | |
Interstitial ID | |
Rewarded Video ID |
To continue using Buildbox free, link your AdMob account to Buildbox as instructed in the notification you will receive in your AdMob account.
ironSource
Option | Description |
App Key | Enter your app key for your ironScource account. |
Instance ID | Enter your ad instance ID. If your app is not live yet, enter 0. |