Set Physics Node

This action node changes the physics settings on an asset. This will override the physics settings on the start node.

Option Description
Name Type a custom name for this node, if needed.
Physics Type Select the type of physics to define the motion of the selected asset and its collision shape:

  • Static—Select to make the asset or character static. It won’t move at all.
  • Dynamic—Select to make the asset or character move naturally, adhering to the laws of gravity.
  • KinematicSelect to make the asset move when colliding with other objects. It will not be affected by gravity.
Linear Velocity Affects the level of movement along each axis when affected by gravity and colliding with other objects.

Enter a range value on the right to make the asset pick a random axis value.

  • The range value is both added and subtracted to create a minimum and maximum of possible outcomes.
  • For example, if you enter a value of 100 in the Y axis field and 50 in its range value field, a value between 50 and 150 will be selected during gameplay.
    |50———-100———-150|
Angular Velocity Affects the level of rotation along each axis when affected by gravity and colliding with other objects. Enter a range value on the right to make the asset pick a random axis value.
Restore Select to revert the asset back its original physics settings, when this node is no longer active.

If needed, you can also customize this node. For details, see Customizing Nodes.