Set Physics Node

This action node changes the physics settings on an asset. This will override the physics settings on the start node.

Option Description
Name Type a custom name for this node, if needed.
Physics Type Select the type of physics to define the motion of the selected asset and its collision shape in particular:

  • Static—Select to make the object or character static. It won’t move at all.
  • Dynamic—Select to make the object or character move naturally, adhering to the laws of gravity.
  • Kinematic—Select to make the object or character move around and interact with other objects but without considering the laws of gravity or any other physical forces that cause objects to move.
Linear Velocity Affects the level of movement along each axis when gravity is applied and when the asset collides with another object.
Angular Velocity Affects the level of rotation along each axis when gravity is applied and when the asset collides with another object.
Restore If checked, the asset will revert back to its original physics setting.

If needed, you can also customize this node. For details, see Customizing Nodes.