Sub Scene Node

This content node contains a 3D mesh with a skeleton that can be animated by a Keyframe Animation node.

  • To apply a mesh and skeleton to an asset, connect the Enabled input to the Created output of the Start node.
  • To apply an animation to the model and skeleton, connect the Animation input of the Sub Scene to the purple reference output next to the name of a Keyframe Animation node.

Option Description
Name To create a custom name, type it here.
Scene To replace the current model and skeleton or choose a new one:

  1. Click the edit button in the field to open the Sub Scene Manager window,
  2. Select the name of the model on the left.
  3. Click Save.
Position To move and offset the 3D model from the center of the asset, enter the appropriate X, Y, or Z axis values.
Rotation To rotate the 3D model without rotating the entire asset, enter the appropriate X, Y, or Z axis values.
Scale To change the size of the 3D model, enter the appropriate X, Y, or Z axis values.

See also, Importing 3D Animations.