Keyframe Animation Node
- To apply an animation to a Sub Scene that contains a 3D model with a skeleton, connect the purple reference output on the Keyframe Animation node to the Animation input of the desired Sub Scene node.
- To play a 3D animation, connect the Play input of the Keyframe Animation node to the output of the desired node.
- To pause an animation, connect the Stop input of the Keyframe Animation node to an output of the desired node.
|Name||To create a custom name, type it here.|
|Animation||After you import the desired 3D animation, click the drop-down and select the animation that you want to play. For more on importing animations, see Importing FBX with 3D Animations.|
|Looped||Select the checkbox to make this animation play again every time it finishes playing.|
|Speed||Enter a numeric value to determine the playback speed. For example:
|Transition Time||Enter a numeric value in seconds to set the time before playing a different animation.|
See also, Importing 3D Animations.