Health Node

This action node gives the asset Hit Points, or a health amount that determines when an asset is defeated. Also determines what happens when an asset has been damaged and defeated.

  • Health is the amount of damage an asset can receive before being defeated.
  • There is no need to connect this node to the Start node. When this node is attached to an asset, it will already be active.
  • Connecting a node to Reset will reset the health back to the specified amount.
  • When an asset receives damage from a Damage Node, the Damage amount set by the Damage node will be subtracted from the health amount.
  • When the Health amount has increased by any number, the asset is considered to be Healed.
  • When the Health amount has decreases by any number, the asset is considered to be Damaged.
  • Once the Health amount has reached 0, the asset is considered being Defeated.

Option Description
Name Type a custom name for this node, if needed.
Starting Health Enter a numeric value to specify the total Hit Points an asset contains at the start of the game.
Max health
  • Enter a numeric value to specify the number of maximum possible hit points the asset can have.
  • The asset will not be able to earn more Health from a Heal node when it has the maximum health amount.

If needed, you can also customize this node. For details, see Customizing Nodes.