Damage Node

This action node applies damage to an asset by subtracting from the Health amount specified by a Health Node. For a use case example, see Health, Damage, and Defeat.

Option Description
Name Type a custom name for this node, if needed.
Amount The total Hit Points of an asset, and the amount of damage an asset can receive before being defeated.
Target Select where the damage will be applied.

  • Self: Damage will applied to this asset.
  • Sensor: Damage will be applied to assets specified by an If Collide node.
Sensor Name Type the name of an If Collide node to apply damage to assets specified by the If Collide node.

If needed, you can also customize this node. For details, see Customizing Nodes.