Ground

Every 3D World contains a Ground that is present in every scene, much like the Camera and the Start/End points. When an asset has physics enabled, it will not pass through the ground.

Assets with a Mesh physics shape will not collide or move across the ground properly. For more on setting collision shapes, see Changing Collision Shapes.

  • By default, the Ground covers the entire scene, and cannot be deleted.
  • To hide the ground, click the Ground Type dropdown and select No Ground.
  • You can use the tools in the toolbar to rotate and move the ground in the scene.

Ground Attributes

Attribute Description
Name Enter a different name for the ground, if desired.
Position Enter a numeric value in any of the axis fields to move the ground.
Rotation Enter a numeric value in any of the axis fields to rotate the ground.
Ground Type Click the dropdown to change the appearance of the ground.

  • Grass—applies a grass texture to the ground.
  • Road—applies a road texture to the ground.
  • No Texture—applies a color defined by the Color attribute.
  • Custom Texture—applies the texture specified by the Texture attribute.
Texture To apply a custom texture to the ground, set the Ground Type to Custom Texture and drag a PNG image into the Texture attribute field.
Color To add a color to the ground, click the color field and choose a color.

  • If the ground contains a texture, the color will overlay on top of the texture.
  • If you choose a white color, there will be no color overlay.
Texture Scale Enter a numeric value in any of the axis fields to change the size of the texture.
Texture Offset Enter a numeric value in any of the axis fields to change the position of the texture.
Infinite If checked, the ground will cover the entire view of the scene. If unchecked, the ground will change its size to a length and width of 1.
Length
  • Enter a numeric value to extend or shrink both sides that make up the length of the ground.
  • For example, a value of 2 will change the total length of the ground to be a value of 4.
  • Changing the size will uncheck Infinite.
Width
  • Enter a numeric value to extend or shrink both sides that make up the width of the ground.
  • For example, a value of 2 will change the total width of the ground to be a value of 4.
  • Changing the size will uncheck Infinite.