Assets with a Mesh physics shape will not collide or move across the ground properly. For more on setting collision shapes, see Changing Collision Shapes.
- By default, the Ground covers the entire scene, and cannot be deleted.
- To hide the ground, click the Ground Type dropdown and select No Ground.
- You can use the tools in the toolbar to rotate and move the ground in the scene.
|Name||Enter a different name for the ground, if desired.|
|Position||Enter a numeric value in any of the axis fields to move the ground.|
|Rotation||Enter a numeric value in any of the axis fields to rotate the ground.|
|Ground Type||Click the dropdown to change the appearance of the ground.
|Texture||To apply a custom texture to the ground, set the Ground Type to Custom Texture and drag a PNG image into the Texture attribute field.|
|Color||To add a color to the ground, click the color field and choose a color.
|Texture Scale||Enter a numeric value in any of the axis fields to change the size of the texture.|
|Texture Offset||Enter a numeric value in any of the axis fields to change the position of the texture.|
|Infinite||If checked, the ground will cover the entire view of the scene. If unchecked, the ground will change its size to a length and width of 1.|