Debris Explosion Node

This action node spawns multiple specified assets as debris in a burst outward from the center of the attached asset.

IMPORTANT: In order to create realistic and fluid debris, it is recommended that the specified asset’s physics is set to Dynamic.

Option Description
Asset Click the edit button to open the Asset Manager window.
Total Specifies how many assets will appear.
Minimum Scale The minimum size an asset will appear in.
Maximum Scale The maximum size an asset will appear in.
Inherit Color If checked, the assets being spawned will keep their original color.
Linear Velocity Specify the amount and direction the assets will be moved to.
Angular Velocity Specify the amount and direction the assets will rotate towards.
Delete Self If checked, the attached asset will be removed after debris has been spawned.
Delete Debris If checked, the debris will be deleted after being created.
Delay to Delete Specify in the amount of time, in seconds, that the debris will exist before being deleted.
Preserve Momentum If checked, the debris will be affected by the previous assets movement, and will move in the same direction when spawned.
Block Self Spawn If checked, this will prevent the attached asset from being spawned as debris.

If needed, you can also customize this node. For details, see Customizing Nodes.