Debris Explosion Node
This action node spawns multiple specified assets as debris in a burst outward from the center of the attached asset.
IMPORTANT: In order to create realistic and fluid debris, it is recommended that the specified asset’s physics is set to Dynamic.
|Asset||Click the edit button to open the Asset Manager window.|
|Total||Specifies how many assets will appear.|
|Minimum Scale||The minimum size an asset will appear in.|
|Maximum Scale||The maximum size an asset will appear in.|
|Inherit Color||If checked, the assets being spawned will keep their original color.|
|Linear Velocity||Specify the amount and direction the assets will be moved to.|
|Angular Velocity||Specify the amount and direction the assets will rotate towards.|
|Delete Self||If checked, the attached asset will be removed after debris has been spawned.|
|Delete Debris||If checked, the debris will be deleted after being created.|
|Delay to Delete||Specify in the amount of time, in seconds, that the debris will exist before being deleted.|
|Preserve Momentum||If checked, the debris will be affected by the previous assets movement, and will move in the same direction when spawned.|
|Block Self Spawn||If checked, this will prevent the attached asset from being spawned as debris.|
If needed, you can also customize this node. For details, see Customizing Nodes.