Camera FOV Animation Node
This action node changes how much of the game world the camera can see measuring by the angle.
|Name||Type a custom name for this node, if needed.|
|FOV Delta||A numeric value that is added to the camera’s current angle over a specified time.|
|Ortho Scale Delta||A numeric value that specifies how wide of a movement or rotation the shake will have over time, if the camera’s Projection is set to Orthogonal.|
|Duration||The amount of time, in seconds that the FOV will be changed.|
|Single Launch||If checked, the animation will only happen one time.|
|Easing Function||Specifies the rate of change when the camera changes position.
If needed, you can also customize this node. For details, see Customizing Nodes.