Adding Scenes – Buildbox 3 Manual

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Add a Scene to a World

A scene is a section within a World (game level). If needed, see Glossary.

To add a scene to a 3D World:

  1. On the Mind Map, double-click the World node where you want to add a scene.
  2. In the World workspace, in the Scene Selector at the bottom, click the Add button on the far right.

    To duplicate an already existing scene, click it and press D on the keyboard. For more details on managing scenes, see Scene Selector.

    A new scene appears highlighted as a sequentially numbered button in the Scene Selector and as a Level Section with the same number in the Outliner, with the Start and End points displayed in the Scene Editor.

  3. If needed, in the Options panel on the right, type a custom name for the scene.
  4. Add the necessary assets to the new scene, define the desired logic, and test the scene.

Adding Game Levels – Buildbox 3 Manual

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Add a Game Level

A game level is a 2D World or 3D World in the game that contains all assets within a game and can be organized into sections called scenes. So basically to add a game level, you need to add a World. If needed, see Glossary.

To add a game level:

  1. On the Mind Map, from the Node panel on the left, drag the 3D World icon to the Mind Map grid.
    You can also right-click anywhere on the Mind Map grid and select Add New World or duplicate and existing World by pressing D on your keyboard. For details, see Adding, Editing, and Deleting Nodes.

    A new disconnected purple 3D World node appears on the Map.

  2. Depending on your game design, connect the node as appropriate, to the Start, UI, or Random node. For example, to ensure that the new game level is loaded at the start of the game, on the Start Node, click the Load output and drag a connector to the Load input of the newly added 3D World node.
  3. Double-click the new 3D World and add the necessary scenes and assets to it.

 

Adding Music and Sound Effects – Buildbox 3 Manual

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Add Music and Sound Effects

You can add an MP3 file from your computer to a game in one of the following ways:

  • To the Start node on the Mind Map. The selected music will be added to the entire game.
  • To individual UI nodes on the Mind Map. The music or sound will be played only when the selected UI screen is displayed.
  • To an asset by using the Sound content node in the Node Map.
  • To individual buttons when the player taps and or releases them. For details see UI Buttons.

Drag New Files

  1. Select the appropriate node.
  2. In the respective Options panel, drag an MP3 file from the Finder to the Sound or Music field.
    The file will be added to the selected node or asset.
  3. If you want the music to be played continuously, select the Looped checkbox.

The file you drag will be also added to the audio assets of this project, which means you can select it anywhere else in the project as explained below.

Select Previously Added Files

  1. Select the appropriate node.
  2. In the respective Options panel, mouse over the Music or Sound field, and click the Edit icon.
  3. Select the MP3 audio file you need from the drop-down list.
  4. If you want the music to be played continuously, select the Looped checkbox.