Here at Kwalee, we’ve been making hyper casual games for longer than most. All of us are very close to the development process, with our design team constantly coming up with new ideas and prototypes, but as a publisher we are also always working to guide developers who may be entering hyper casual for the first time – or those who mix hyper casual games with other projects. As Publishing Managers in particular, we play countless hyper casual games from developers of all sizes and that includes plenty …
While we at Kwalee have become known for developing our own global hyper casual mobile hits, including Draw it and Shootout 3D, we also publish games by other developers and Rocket Sky! has been one of our biggest publishing success stories to date. But how has the game been so successful and what have we learned from it? We were new to publishing in early 2019 when DP Space AG came to us …
If you’re already making games in Buildbox, you may already be dreaming of reaching a massive global audience with your creations. You should be too, because it’s well within your grasp! Buildbox is a great tool we regularly recommend to those who want to create brilliant hyper casual mobile games, so if you’re already using it you’re on the right track – especially if you’re taking part in the latest Buildbox game jam!
So you want to make a hyper casual game, but you can’t come up with an idea. We’ve all been there. Luckily, there are some strategies that you can use to make coming up with hyper-casual game ideas as easy as 1-2-3. Today, we’ll talk about the best ways to come up with game ideas as an indie developer. We’ll also …
Want to learn how to create successful Hyper-casual games? Buildbox founder, Trey Smith, has written the ultimate book to teach you how to do just that and much more. It’s called, “Crushing Hyper Casual Games: How to conceive, create, and launch Hyper-casual games to the top of the App Store.” In this …
Want to make hyper casual games that are capable of topping charts? In this new game design tutorial video, Buildbox CEO, Trey Smith, shows how he creates art for his successful hyper casual games like Phases, The Line Zen, and Wall Switch. You’ll learn how to design hyper casual games from …
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