Want to learn how to create successful Hyper-casual games?
Buildbox founder, Trey Smith, has written the ultimate book to teach you how to do just that and much more. It’s called, “Crushing Hyper Casual Games: How to conceive, create, and launch Hyper-casual games to the top of the App Store.”
In this comprehensive guide, Trey shares the exact steps that he took to build a successful hyper-casual game business with over 65,000,000 downloads and counting. You’ll learn everything you need to know about not only building hyper-casual games but the secret to turning these type of games into hits.
Hyper-casual games are those really simple games in the App Store that are hard to win and even harder to put down. And right now, these games are dominating the App Store. In fact, most of the top games are hyper-casual. So, if you want to have a real advantage in the mobile game market today, hyper-casual games is the key.
In the 110 page digital book, Crushing Hyper Casual Games, you’ll learn every aspect of the hyper-casual game business from brainstorming ideas to effective launch strategies. There are four major sections: The Idea, The Build, The Game, and The Launch. In each chapter, Trey walks you through the concept and entire process you need to follow step-by-step.
In the book, he shares the same actionable system he used to create top games like The Line Zen, The Pit, Bounce, Phases, Endless Sky, Jump Pack, Blue Edge, Wall Switch, and even huge celebrity games like Bruce Lee: Dragon Run.
You’ll learn techniques to help you come up with killer game ideas capable of making it to the top of the charts. He’ll explain why it’s important to create games with wide demographics in mind and tips to help you in the early phase of development. Trey also reveals two unique ways you can build games without writing a single line of code plus a method to make all of your games without spending a dime!
Crushing Hyper Casual Games
If you’re an indie developer working with a limited budget, this book is essential. It also includes actionable tips and tricks to help you create your own game art. These tips will work even if you don’t have an artistic bone in your body. Trey used these same techniques to create all of the art in two of his popular games, Phases and The Line Zen. Both of them topped the charts.
In Crushing Hyper Casual Games, he also reveals the five essential rules you can’t break if you want to have success with hyper-casual games. These cardinal rules when followed will always lead you in the right direction. There’s tons of inside tips and tricks in this book.
You’ll learn the design as well as the marketing side of making games. Trey Smith shares his strategies for accumulating millions of downloads without paying a single penny in promotion. He also reveals tips and tricks that anyone can do to get more downloads for their app. You’ll learn launch mistakes to avoid, how to get signed to top tier publishers like Ketchapp, Voodoo, and Fortafy and more.
You won’t find a book like this anywhere else. It’s not on Amazon, Barnes and Noble, or Books-A-Million. In fact, there isn’t a single book about hyper-casual on Amazon. Crushing Hyper Casual Games is the first of it’s kind.
If you want to learn how to make hyper-casual games and crush it in the App Store, Crushing Hyper Casual Games will make you an expert.