Now, onto the juicy part—making games that players can’t put down. It’s all about the challenges and rewards. Mix up the difficulty levels to cater to casual players and those looking for a real challenge. And rewards? They don’t always have to be big. Sometimes, a simple “Well done!” can keep players hooked. Remember, feedback loops are your best friend here, providing that constant nudge for players to …
Want to make hyper casual games that are capable of topping charts? In this new game design tutorial video, Buildbox CEO, Trey Smith, shows how he creates art for his successful hyper casual games like Phases, The Line Zen, and Wall Switch. You’ll learn how to design hyper casual games from …
If you’re not a skilled coder or game designer using game source codes can be a big help. They allow you to save time during the game development process by eliminating the need to …
When you’re making games, knowing how to stay motivated and focused is important. Motivation is a HUGE determining factor for success. However, when you’re a solo indie dev making games only in your spare time, finding the motivation to see your game project through can be difficult. The simple truth is …
How do you know when your game is good enough to pitch to publishers? Before you begin pitching to publishers, you need to make sure your game has all the qualities that they’re looking for. There are actually five important features that every …
Believe it or not, making a hit game doesn’t have to take years. David Reichelt famously created Color Switch in just a few hours. Within one week, he had completed all the levels and finished the game. This was the version that hit #1 in the App Store. It was ranked …
In our new ‘How to make isometric games’ video series, you’ll learn how to build your own 2.5D style game with Buildbox. You don’t need to create 3D graphics, and in fact, you won’t need any game art at all. We’re going to show you step-by-step how to start from the beginning. You’ll see …
We’re happy to announce that Phases, the first game created with the Buildbox software, has now crossed the 2,000,000 download milestone. We originally released Phases for iOS in October which broke the top 30 of all apps and then Phases on Android last week. Phases is published through Ketchapp who has …
Three months ago, as we were nearing completion of an alpha version of our game building software, Buildbox, I started working on gameplay presets. The preset was going to be a very simple jumping game similar to Doodle Jump. Since it was my first time playing with a near completed version of our software, I went a little crazy …
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