Phases hits 2,000,000 downloads

We’re happy to announce that Phases, the first game created with the Buildbox software, has now crossed the 2,000,000 download milestone.

We originally released Phases for iOS in October which broke the top 30 of all apps and then Phases on Android last week.  Phases is published through Ketchapp who has been amazing to work with and we’re excited to announce some new projects that we’ll be releasing with them soon.

Next up we’ll be focusing releasing Phases for the Mac App Store, Windows Marketplace and Steam, where we were recently greenlit and hit the #1 spot out of over 2,000 games submitted:

Phases was originally created in 2 weeks with the alpha version of Buildbox.  In about one week we’ll be unveiling version 1.1 of Buildbox with many more advanced features we can’t wait to show off.  This will be a free upgrade to all current customers.

Thanks for everyone’s support, this has been an amazingly fun and check back for updates on future releases.

Trey Smith

About Trey Smith

Trey Smith is founder at Buildbox.com and also owns a mobile game company with more than 55,000,000 downloads. 8 Games from his company have broken the Top 30 of the App Store including The Line Zen, Phases, Jump Pack and Monster Magic. Follow for updates on Facebook or Twitter.

18 Comments

  • Great Man says:

    SO, is Phases even going to come out for PC?
    Also, I LOVE this game – is there any way we can download the save file for this game and play it with buildbox and tweak it?
    If so, please tell me.
    Thanks!

    • Tiana says:

      We’re always looking at as many platforms as possible for our games and have not ruled out PC for Phases but cannot guarantee it will happen at this time unfortunately. And no, unfortunately we cannot release the BBDOC file for Phases. We apologize for any inconvenience.

  • Kevin Ong says:

    Hi Trey & BB Team,

    Impressive work on the platform and the infinity engine. How many PC’s can one purchased licence support?

    Thanks.

  • Leigh Kinsela says:

    Hello Trey

    Congrats on phases and also on the new Game Academy site but most of all a big congrats on BuildBox , great work

    Trey I was wondering if it is possible to be able to contact you as I would like to put a proposal re Buildbox to you and I would rather now do that in here – ( no offence to the other guys and girls here )
    my email is above

    Leigh

  • Mario says:

    congratulaciones Trey.

    I think Kerchapp has an amazing marketing technique, and phases is a great game. Seriously

    I was wondering How the idea of phases came to your mind?

    Any advise How to come with this inspiration?

    Thanks

    Mario

  • Abid Syed says:

    Excellent news Trey, great to be part of the BuildBox community and see actual success taking place ;)

  • Sajid says:

    P.S. I think the price is just right, worth every penny!

  • Sajid says:

    Build box is simply amazing on so many levels. You’ve given so much to so many people it was only going to be a matter of time before it all comes flooding back! Congratulations on the great success with Phases and thank you so much for giving me the opportunity to enter this amazing business!

  • Chip says:

    Exciting news.

    I bought BuildBox as soon as you released it at $2500. I’d been watching your previous program and wanting it, but it was around $10K.

    $2500 is a ridiculously affordable price for a program that does everything BB does. If you can’t afford to invest $2500 in your business then maybe it’s not what you should be doing. There are free game building programs out there if you just want to test your ideas and hobby it up. Move up to BB when you’re sure your ideas make sense.

    I’m lucky in that I’m a writer and a designer/illustrator too, so I can build the games pretty much end-to-end.

    Hoping to release my first BB game end of Q1 2015.

    Thanks guys…

    • Lee Proctor says:

      I agree on BB being affordable. I know the kind of revenue these apps can bring in and the ability to bang them out will pay off immensely. Signing up for the 30 day challenge!!!

  • Rudy C. says:

    Congratulations Trey, what you guys are doing is awesome! Trey I have to ask a question. The question is this have you tried to make your program build box affordable? There is a lot of people that have lots of talent and would like to buy your program but 2000.00 or 2500.00 is a lot of money. This program would be an awesome Christmas gift if you could make it affordable. .

  • Phill Mason says:

    Congratulation Trey, 2 Million downloads is an amazing achievement and testament to the quality of Buildbox. To top it off, it’s also a really cool, addictive game, so well deserved.

  • Dan Reed says:

    Hey Trey, let’s talk about games – I have a few ideas that I’d love to run with – just need a copy of the buildbox. How much?

  • Congrast: I love what you do man
    BUT my challenge from this and no one from your staff has clarified is
    what type of money does this translate to?

    What are montization numbers? at least some rough figures?
    I know you can’t guarantee anything i overstand that
    But what type of return is 2 million downloads bringing in $$$

    • Trey Smith says:

      Hi Darren, we don’t like to discuss revenue (and in this case we can’t because we are under an NDA with our publishers), but I can give you a general idea of the app world. If ad companies are paying out decent eCPM’s and someone has an app in the top of the charts (getting over 100,000 downloads per day), then it’s not uncommon for the app to make $8-$12,000 per day. Obviously that trails off as it falls back down the charts.

      • Thanks Trey so to be clear: lets say it did do that or even heck $1000 a day after falling off the charts what percentage of that is the actual creators? And is the model Kim Kardasian app is doing (selling $1.99 to $200 add ons) still a viable revenue funnel?

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