Making Phases

By September 30, 2014Showcase Games

Three months ago, as we were nearing completion of an alpha version of our game building software, Buildbox, I started working on gameplay presets.  The preset was going to be a very simple jumping game similar to Doodle Jump.  Since it was my first time playing with a near completed version of our software, I went a little crazy, and Phases was born.

Phases turned into a bit of an obsession and also pushed Buildbox to new heights.  I created the game in only two weeks, but those two weeks were insanely hectic.  As I was working on the game I would find bugs or small features and the development team would add them to Buildbox in real time.  It turned into a 14 day hack-a-thon and I don’t think anyone slept much, but the end result not only made a really cool game, but some really cool software too.

We had no clue the game would be so popular, hitting the top of the app store and #1 on Steam Greenlight.  Pretty amazing and a bit mind blowing for us.

In the following video, I quickly go over the Buildbox save file for Phases.  You’ll see how I created the game and insights into the art style and level design:

Trey Smith

About Trey Smith

Trey Smith is founder at Buildbox.com and also owns a mobile game company with more than 55,000,000 downloads. 8 Games from his company have broken the Top 30 of the App Store including The Line Zen, Phases, Jump Pack and Monster Magic. Follow for updates on Facebook or Twitter.

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