Buildbox update Archives - Buildbox | Game Maker | Video Game Software

Buildbox 3.4.9 Update: New Smart Editor, Global Node Search Feature, Custom Collision Groups, and More!

By | Buildbox

Our new update, Buildbox 3.4.9, is officially live! This most recent update adds some great new features like a smart editor, global node search, and the ability to create your own custom collision groups. We’ve also made a few other fixes and improvements, like better list support for huge projects. No more undesirable content cutoff points! Here’s a quick rundown of What’s New in Buildbox 3.4.9 …

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Buildbox 3.1.4 Update Plus Free 3D Template

By | Buildbox | 11 Comments

We’ve recently released Buildbox 3.1.4. With this latest version, you’ll be able to make 3D games like never before! We’ve added over 25 fixes and improvements to the software. There’s a new 3D preview feature in the Node Editor, so you can view it as you create. Plus, to make it super easy to fully customize and design your game exactly how you want it, we’ve also added tons of blending options for 3D models along with 2-sided materials for meshes too. Also, as a special bonus, we’re giving away a free exclusive 3D Buildbox template that you …

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Buildbox 3 Update

Dev Blog #9 – The Buildbox 3 No-Code Update

By | Buildbox | 14 Comments

It’s time for another Buildbox 3 update! The team has been hard at work over the past two weeks and have made a lot of progress. We’re almost ready to release RC2. And soon after that, we’ll plan to release the final version. It’s going to be an app developer game-changer! Our team is focusing on keeping the software no-code and …

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Buildbox 3 Update

Dev Blog #8 – Buildbox 3 Update

By | Buildbox | 4 Comments

With our new release quickly approaching, we’re kicking things back up a notch with a bi-weekly update on our progress! 💪 Our priority is to help you have the best possible experience using Buildbox. So, every other week, I’ll be talking with the executive team here at Buildbox to help fill everyone in on what’s coming soon to the software. I’ll also be …

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