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AppOnboard Archives - Buildbox | Game Maker | Video Game Software

Exciting Start Into the New Decade

By | Buildbox | 3 Comments

Not only have we entered into 2020, a new year – we’ve also entered into a new decade! So far, it’s been an exciting start for Buildbox and AppOnboard. January was a super busy month for the team, hosting meetup events from San Francisco to London, and wrapping up our month-long cyberpunk-themed game jam …

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Free London 3D Asset Pack!

By | Buildbox | 2 Comments

AppOnboard won Best Tool Provider at the Pocket Gamer’s Mobile Game Awards in London, and Buildbox was nominated for Best Innovation and Best Game Engine. To celebrate both the huge win and nominations, we’ve decided to make our exclusive London 3D Asset Pack available to everyone! This incredible 3D game art …

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Mobile Game Awards Finalists

Buildbox and AppOnboard Are Pocket Gamer Mobile Games Award Finalists!

By | Buildbox | 3 Comments

We’re thrilled to announce that we’ve been selected as Pocket Gamer’s 2020 Mobile Games Award finalists in three different categories! Both Buildbox and our sister software AppOnboard has been nominated this year. We’re truly honored and grateful to all our customers and partners who voted for us. Thank you all so much! Buildbox was nominated for ‘Best Game Engine’ and …

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Miner Escape

Catch Fehst Creates Miner Escape to Inspire Young Devs

By | Game Dev Tips, Game Showcase | No Comments

16-year-old Vancouver-based game developer, designer, and VFX artist Catch Fehst has been defying the odds and following his dream of making games, despite being diagnosed with the debilitating Pediatric Acute-onset Neuropsychiatric Syndrome (PANS) since age 13. We were honored to have the opportunity to chat with Catch Fehst on PANS and making games to entertain and inspire others who may also be facing their own …

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AppOnboard Buildbox

AppOnboard acquires Buildbox

By | Buildbox | 40 Comments

Back when started Buildbox in 2014, we had a very simple vision:  To empower anyone to create video games. Our goal then, as it is today, was to help push forward the maker generation.  To help people create works of art that were previously impossible without being a programmer. We see #nocode as the future of development, and …

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