What up Boxers! Our development team has just released the Official Buildbox 3.2.2! Thanks for your patience as we step closer to the ability to empower anyone to create games. We really appreciate all suggestions and feedback that we receive. We're always hard at work to bring everyone more additions and bug fixes. You may also update inside the App via the Updates tab within the software or separately using the links below: Win: https://downloads.buildbox.com/buildbox/3.1/win/Buildbox_3.2.2-3803.exe Mac: https://downloads.buildbox.com/buildbox/3.1/mac/Buildbox_3.2.2-3803.dmg See Whats New here: What’s new in Buildbox 3.2 3.2.2 New Attributes to the following nodes: Trail 3D Node Position Mode—how each trail asset spawns and follows the object’s movement path. Rotation Mode—how each asset in the trail asset rotates when following the object’s movement path. Sound Node Volume— enter a decimal value from 0-1 to change the sound volume. New Action Node Set UI Text—changes the text of a specified UI Label. Sliders for the following attributes: Mass Friction Bounce Incandescence Change log: added: Android BACK button support added: Downscaled 2d animation positions added: android haptic feedback added: Volume control for Sound node added: Set UI Text node added: SubScene KeyframeAnimation icons added: 2D World rendering optimization added: Prefer AMD and nVidia discrete graphics cards over Intel onboard added: Sliders for some physics elements added: default value for score type added: handling on Android and iOS for sharing without a score type set added: [JSAPI] level section, entity id added: [JSAPI] setWorldPosition for entities added: [JSAPI] Sound node volume attributefixed: 2d animations pos fix fixed: Crash on reset view of a random 3D game with No gravity using Wizard. fixed: Bones traisnformation fix fixed: FBX scene default scale fixed: bug with failing auto updater on some Windows systems fixed: Ground reappearing when type is changed while hidden fixed: msvc redist installer fixed: enableTouch argument check fixed: Looped animations blend issues for FBX files fixed: Only necessary nav button options are visible on the mind map fixed: crash related to component removal fixed: Rotation issue for some FBX files fixed: save issue for win32 exports fixed: setPathPosition parameter check fixed: Tooltip across whole app fixed: TouchPath PathMove nodes scene displacement fixed: issue in Trail3D node related asset.name() fixed: Reworked multi-monitor support. Window DP is now calculated from native API instead of relying on screen dp [Windows] fixed: deleting destination installation folder on Windows before doing setup
Great, thanks Sean, does this update solve the Android issue I’ve been banging about: https://www.dropbox.com/s/9k8dmacld...mart Missile and Destroy Your Target.mp4?dl=0
updated to 3.2.2 and now the software crashes on iOS export. Android export is working ok. Please advise on how to fix the issue. Thank you so much.
I have removed the export modules and downloading them again. I will let know if that solves the issue. P.S. using macbook pro.
Unfortunately not yet. It is a very deep issue. The team is onto a potential fix that we're hoping resolves it currently. We appreciate your patience and you'll be among the first to know once we do have resolution.
Hi, @Sean Buildbox @HueTheDev @Josh (Nology Games) A big thank you to the whole team for this great update. Will there be an update soon that will support and apply the texture contained in an FBX file when imported into the editor? I point this out to you because I have seen it for some time.
what I found is "getDPiforWindows" minimum support win10 build 1809 or higher, so is there any way to make it work on win7?
We're aware of this issue already and will have a quick hotfix released shortly for it. In the meantime you can revert to 3.2.1 to continue your work, sorry for the confusion: MAC: https://downloads.buildbox.com/buildbox/3.1/mac/Buildbox_3.2.1-3704.dmg WIN: https://downloads.buildbox.com/buildbox/3.1/win/Buildbox_3.2.1-3704.exe
Still unsure what exactly you both are looking for that cannot be done currently. Please feel free to DM me concrete examples please to clarify.
when adding fbx file, it appears inside mesh manger the issue is I can't remove it, even if I removed everything ( all fbx files inside fbx manger and all keyframes ) and all objects normal meshes removed with no issue
After upgrading to BB 3.2.2 when I reimport my FBX file its smaller than the original. This is causing a mix match of sizing when my animations play
@Sean Buildbox could you help with with android back button as I need to add a exit popup when players accidentally press hardware / software back button on their android device. So how should I configure it by using buildbox or android studio ?