First of all, thanks you all this forum that I was able to integrate the videos reward heyzap in my application. However I have a recurring...
Hi All, I know this might sound strange but I am making a game with many stages and at each checkpoint progress is saved.(just like Phases) But...
Hey all, Anyone found a way to remove a facebook after it has been clicked? I'm trying to make a rewarded "facebook like" button, and I need it to...
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Hi guys, Others asked for a solution for rewarding coins or points for killing enemies. This is already possible with a workaround: just use a...
I have some portals, that I label ID's 0-0, 1-1, 2-2 etc and link them accordingly in connection mode. They work great, always moving the...
How do you setup your Game Field UI to display on screen accumulated reward coins? Either by session or total for all sessions? I do have the...
My game has an Endless mode. For example: You reach 500 points (in distance) after you die, a game over screen appears. Is it possible to set a...
How to set up unity ads with heyzap meditation third party in buildbox on android and ios. heyzap admob are working but unity ads are delayed...
Playhaven java problem when i put heyzap video rewards... never seen this before. @Andy
See that little ten? [ATTACH] How can I make that bigger and more obvious?
hello, i published several games on appstore but on of my game have 1100 downloads only in one week i put lot of keywords on english spain uk...
Is in plan for future update of BB2 to add AdMob Rewarded Video Ad? It's similar to HeyZap, adding third party SDK to your project file.
This will be for BB2#898, same principle may be used in earlier version. This is just for example purpose. DO NOT SETUP Ad that you have already...
Hello, So I've noticed when I add rewarded videos to my game over scene and set it to reward 100 coins, once the action is complete the coins are...
We making game which will have Reward Video Ad for Continue in Game. Reward Video Button it will appear every 4-th time on Game Over Scene, as you...
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