I hope you are all doing well. At the Buildbox headquarters, we’ve been working hard on improving and expanding our software. So, today we wanted to give you a quick update on our Buildbox software development progress plus some new and upcoming changes.
Buildbox 2.3.5 Update
We recently released the Buildbox 2.3.5 update. With this new update, we added a ‘Timeout’ option to the Event Observer. The addition of this simple but effective timer will redirect your UI in the amount in milliseconds you set. This feature will make it easier to create more challenging and engaging games for your players.
We also made some minor changes to prior features like the default messages and presets. In Buildbox 2.3.5, the message that is displayed when there is not enough currency for a player who is attempting to unlock characters and or the lock button, in general, is now editable via project settings. Although it’s a small tweak, it allows you to better customize your UI menus with your game’s theme or specific style. There will also be a fix for the Facebook Ad Network.
Upcoming 2.3.6 Fixes and Changes
In 2.3.6 we’re introducing a new way of working with OpenGL. We’ve been fighting with OpenGL drivers on Windows-based computers for a long time. When it comes to OpenGL Windows is not user-friendly, but on Mac and most platforms, it’s easy. So, in Buildbox 2.3.6 we added what is called ANGLE (Almost Native Graphics Layer Engine). Google initially started this project to bring WebGL to the Windows platform. It serves as a layer between our OpenGL implementation and DirectX. ANGLE bridges the gap, so if there is no OpenGL support available on your Windows, then it will use DirectX. With this new feature you’ll have fewer issues with OpenGL drivers.
Also, our plans for the upcoming Buildbox 2.3.6 update will include fixes and changes designed to make the software better across the board. We plan on improving the iPhone X full-screen animation features, and preview window minimization. There will also be fixes for buttons for purchases and Game Center along with minor tweaks to the Game Mind Map features.
Also, we’d like to thank everyone who took the time to submit crash reports to our new system. It’s been an enormous help. We review those reports regularly and are working on improving stability.
Quick Update on Buildbox 3.0
We have a major update in the works for Buildbox 3.0. This new update will primarily focus on level building and physics. In Buildbox 3.0 you can adjust your collision shape while you’re building out your level using real-time feedback. There’s also an option that will allow you to see how your collision shape effects all instances of that specific asset.
Below is a sneak peek of the collision shape editing in action:
Buildbox 3.0 will now have Assets templates that you can use. Similar to classic templates, you can use these frameworks for assets to build out your game scenes. There will be presets for cannons with the ability to shoot at a character. Also simple physics-based elements to more complex mind-blowing mechanics that you’ll be able to play with in interesting ways. It’s going to be awesome.
Also, we’re trying to squeeze in iOS export for Buildbox 3.0 in our next update as well. We’re almost there! However, there are still a few challenges left before we can roll it out.
Thanks for the support everyone, and check back here for development updates on a regular basis.
– The Buildbox Dev Team