Buildbox 3D Sneak Peek

By July 23, 2018Buildbox
Buildbox 3D Sneak Peek

Want to know a secret?

Trey Smith (Buildbox CEO) and Nik Rudenko (Buildbox CTO), have been quietly releasing bits and pieces of Buildbox 3 info on their social media and our community forum. So today, I’ve collected some cool pieces here to show you.

All of these exclusive sneak peeks are hints at some of the new features and capabilities you can expect to see in Buildbox 3 and at our upcoming reveal event.

So, here we go!

Sneak Peek #1 “New Presets”

Presets have been an integral part of Buildbox since the beginning.  It’s been the starting point of major games like Color Switch, the Line Zen, and many more hit games that took over the app store.

These first sneak peeks were posted by Trey Smith on his official Twitter page earlier today.  You’ll see him show off a pool preset they’re finalizing, as well as the GIF preview of another preset called “Deep Fly”.

Sneak Peek #2 “Going Past Hyper-Casual”

While Buildbox will most likely be extremely popular in creating hyper-casual games, Trey gave us a look into making more advanced games with the software recently on his twitter.  t’s a great glimpse inside of Buildbox 3 and what you can create. The 4-Wheel individual suspension and instant camera changes in the scene editor are just a few of the features we’ll cover on the event

Sneak Peek #3 “DJ Nik & The Nodes”

Our forum is another hot spot for getting exclusives. Nik Rudenko has been posting some amazing inside first-looks of the software there. In the thread series that he likes to call “Concept Fridays”, Nik shares different game design concepts that you can implement in Buildbox 3.

In one example, he shows how easy it is to build game objects with the new node editor inside of Buildbox 3 Beta.  In the screenshot below, you can see how we can do a cool trick with Wake Up.

Scaling Cube

Let me explain how this works:  We have a Start Node that brings a blank object to the scene.  We immediately attach a 3D model to the object (which in this case is a white cube).  We also immediately attach a Wake Up node, that is always looking for a character coming close to it.  What happens when a character comes close to it? Well, it becomes “Awake” and you’ll notice we draw a line from the Awake Port to the Scale Animation.

When we do this, the following happens:

Scale Animation

Pretty cool, and that’s just the beginning.

During our special Buildbox 3D Reveal Event, we’ll show you much more. You don’t want to miss out. So, if you haven’t registered yet, click on the button below:

Register Now

Tiana Crump

About Tiana Crump

Tiana Crump is a journalist and social media manager at Buildbox with a passion for inspiring others and driving brand awareness. As a gamer and creator, she enjoys sharing game development insights, tips, and success stories from the Buildbox community.