Buildbox 2.X Game Development is Packt Publishing’s first technical book on Buildbox, and we couldn’t be more thrilled.
Written by Ty Audronis with Buildbox CTO, Nik Rudenko, as the technical editor, this 310 page book explores how to build high quality games with our software. It also focuses on ways to leverage Buildbox to monetize and prepare your games for distribution across different platforms.
Buildbox 2.X Game Development
In this game development book, you’ll dive deep into advanced world design, the process of creating graphics and audio, how to fully optimize your games for each platform, and more. There’s a section covering common issues experienced with Buildbox development and how to conquer them as well.
This is the perfect book for individuals interested in learning to create complex media rich games without prior coding experience.
There’s a wide range of topics covered with step-by-step tutorials on how to use our software to make captivating video games. Regardless of skill level, you’ll learn the process of exporting and compiling. This book will teach you how to prepare your storefront to sell your games. Also how to distribute them on different platforms like Steam, iOS, Android, and Mac.
For those unfamiliar with Packt Publishing, it’s a global company based in Birmingham, UK. Packt has published nearly 4,000 books and videos. All of their books provide IT professionals with actionable knowledge to accomplish technical work. Their mission is to help the world find new ways to use software, whether it’s learning a new emerging technology to improving skills in more established tools. It’s exciting to have our software included in their massive catalog of books.
“Things have really come full circle. When we were actually creating our software, Buildbox, we used Packt Publishing’s OpenGL book,” stated Buildbox founder, Trey Smith. Almost two years later, there’s now a Buildbox technical book at Packt for professionals to learn from. It’s quite amazing.
You can check out Buildbox 2.X Game Development by Ty Audronis on Packt Publishing’s website.