Buildbox does not support mediation officially at this time. However, many people have gotten it working. Unfortunately, I am not going to be much help with it as I have not worked with it very much at all.
Yep, this works great with the latest build. Just follow the steps very closely and everything will work the way it should.
Wow drag and drop no coding required at its finest ! However...thank you for the tutorial. Sometimes it's the community that provides the best support. I would never have known how to incorporate HeyZap...not a chance. Not dogging BB. Just saying...like as an electrician....you can go to "electrical" school for 4 years and get taught to program a PLC....and not learn a thing about how to install the 99.9% rest of an electrical installation ...you learn that by working side by side with people who have experience.
Well, it still applies [drag and drop no coding required], coding is only required if you want additional stuff which you don't need to make your game to work or to sell. But I wouldn't call this even coding. At the end it's only copy paste some lines (of code). lol. And it will work even if you don't know what you really are doing.
I understand. That was kind of a jab to hard I suppose. At least we don't have to include tons of expressions and use tables. No that was a jab ! Hahaha
ok guys, i have made a little correction of this Guide for us. In this Tutorial you can read "Change Deployment Target to 7.0", but if try it for games making with BB1.3.6, I cant publish my app cause errors about the presentation images like this: But, at the same time, if stay in 6.0 Deployment target, get some error about "Linker Comander Failed"; "_OBJC_CLASS_$WKWebViewConfiguration" like this: So, I have solving definitely the problem whit this steps: In Xcode you have to use target Deployment to 6.0 Then, in the General Tab, at "Linked Frameworks and Libraries" section, you have to add WebKit.framework, like this: Build again you application in Xcode and all errors will be fixed. Now you can Publish you game with Heyzap mediation that work perfectly whitout any problems.
Do you use Vungle? Because this is the only one that needs webkit (see some posts above). The reason why you should change your project to iOS 7.0 is because Heyzap needs it inevitably. Keep in mind, that if use your project with iOS 6.0 you should use an older Heyzap SDK. Here the quote: Source: https://developers.heyzap.com/docs/ios_sdk_setup_and_requirements Additional note: iOS 6.0 is used by now in almost no devices and Buildbox games will have a very hard time to run on those too. So I think it is better to change it to iOS 7.0 anyway.
Can someone make a video tutorial and post it here? Any brave soul out there? U will be buildbox legend like Christoph.
i'm using 6.0 deploy target and using the Standard HeyZap SDK, and working good. I can't using 7.0 because if change the target in 7.0, the itunes connect reject my application with the error ITMS-90096. I'm using only Vungle, Unity, AdColony, Charboost, LeadBolt, that at moment have the much hight revenue rate. Trust me, I'm using no older SDK but the last version with 6.0 deployment and all ADS working perfectly. I think that you can using new SDK for deploy the APP in Xcode with target 6.0, but if the app will be download from a 6.0 device, this dosn't work.
This is a fantastic thread and thanks @Christoph ... One question though... back in build box when you are doing Mediation.. Can I assume you select HeyZap for all of your banners, interstitials, etc? Thanks again
Hey @Christoph ... FYI - I just ran through the tutorial to see if I could get this to compile.. and got the same or similar error to @Kory Permian .
Not sure what this is about. Are you using Vungle? And if yes, did you add the additional frameworks in step 14/15?
I did.. but no worries Mate. It's got to be something I did...I most likely screwed something up... I'll just export another one and try again later... the original build had native BB ads. I saved a new bbdoc with the other ad network ID's removed and only HeyZapp in there. Then add heyzap to each UI in the mind map where I want hey zap to be displayed.
Great tutorial @Christoph ! If everything works well, will the ads also show in the simulator? Or only on a real device?
In the simulator of Xcode yes. In the preview of BB obviously not. Even the test mode will show up in the simulator of Xcode.