Discussion in 'Buildbox 3.0' started by wesam_badr, Jul 26, 2018.
i can see android to export ...but no is enabled( Bug) . IOs Export ( VERY GOOD). !!!!!
Totally agree, now we can use regular Buildbox 2.3.6 and help to improve Buildbox 3D so that will be huge game changer for lots of us !
I just order some first step Java book to learn some basic things end of Buildbox limitations is close
It is going to be a game changer indeed!
Thank You ! that's useful information do you know what Buildbox 3D will use ?
Make sure you're reporting bugs and not just unfinished features that will be added later. Please. If you have a question on how to do something, it doesn't belong in here.
Not played with it much yet but if we're logging bugs here, then I noticed that the timeline viewer isn't showing when you press the up arrow (far right side of the tabs).
yes I know. BB3 is great. There is only problem with obj format. and no advertising support. these would be better.
Just started playing around bb3 today. Very cool. Im running into an odd bug though.
Heres an unlisted youtube video of the problem. Its as if the rendering of the very first node in the 1 level disapears. The physics body is there as you can tell. The node is a cube, dynamic and postion scale for the y set to 0.
I've nailed it down to dynamic bodys. So as far as I can tell, any node with a dynamic body is drawn (rendered) in the worng place. Static and kinematic bodys are fine.
Bugs i found so far:
- Trails is missing at 'Advanced'. (nodes you call those little blocks?)
- When adding a particle, BB crashes when previewing the game
- The default examples use 'Cubic Explosion' as a gameover effect, but can't it anywhere??
- When adding scenes to a world and setting their distance to -1, after about 30 sec (normal speed) the scenes stop looping, and the game moves on into a empty scene.
- even if there is 1 character on stage, sometimes a duplicate of the character shows in front of the original one? I think this has something to do with the scene start-stop, and how the camera is set, bit i can be wrong.
Anyhow, the software looks very promising!.
I converted some FBX files into OBJs and it worked fine, just drop and drag to put them into the scene.
Poly count is 2340 and didn't even dent it just flew along. I use another cube for the road and the OBJ was just decoration!
No crashes yet !
Cool. what did you use to convert fbx to obj? I tried a script in Unity and it didnt work.
1) Shadows look awful in my case, definitely a bug
2) Can't open this button:
I use modo but blender would have worked I was lucky it didn't need any scaling I've noticed this with the last 2 unity assets I've tried they all seem to be scaled right for buildbox !
Cheers. I tried using visual studio and it worked ok, just have to figure out how to use it to export correctly.
I'm not sure if this is a bug or I just don't know how to hook up animation.
I tried it with a keyboard key to trigger then a state machine then there was enable off/on nothing.
Plus the collision drifts off the original object. Any ideas ? Thanks
On Macbook... to rotate the screen... Press on "control + Space bar + Drag track pad"
Defeat doesn't seem to work on ur side We tested all the presets and some games when the character collided with the object was supposed to die just literally went right through the object Is this a bug @NikRudenko @TreySmith? Also hoping the shadow issue we highlighted earlier will be resolved for older Macbooks
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