Mr Buzz - Preview

Discussion in 'Game Showcase' started by Phill Mason, Sep 25, 2015.

  1. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Got it @Kamil Kucma, perfect, thanks :)
     
  2. tomwhite3d

    tomwhite3d Boxer

    Joined:
    Sep 28, 2015
    Messages:
    97
    Likes Received:
    39
    Feedback sent, I think you have a winner Phill!
     
    Phill Mason likes this.
  3. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Great feedback @tomwhite3d thanks mate, very much appreciated.
     
  4. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Hey folks, just wanted to let you know there's a new build of 'Mr Buzz' for testing if you're still game? :)
    There is a pretty big list of changes since the last build and this is most definitely a slicker, smoother more tuned version. Amongst many of the new additions, one of my favourites is the new steam effect I made, it's really added a nice atmosphere to some of the scenes. Thanks to @Kevin W as I think he suggested that one, cheers Kev :)

    Full details of all the improvements in the Testflight build. Please check your email.

    Thanks again guys, can't wait to hear what you think about this one.
    Mr-Buzz-Steam-FX-Build-1.2.png
     
    Last edited: Jan 15, 2016
    Kevin W, dtanner2000, pfg215 and 4 others like this.
  5. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    now that is a thing of beauty. Great stuff @Phill Mason :)
     
    Phill Mason likes this.
  6. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Cheers Buddy :)
     
  7. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    What did you use for the smoke? Trail?
     
    Phill Mason likes this.
  8. ruhm64

    ruhm64 Avid Boxer

    Joined:
    Oct 11, 2015
    Messages:
    168
    Likes Received:
    47
    That is sick looking! Excellent! Put that on XBL and Steam too! I guess PSN for those PS fans...
     
    Phill Mason likes this.
  9. Rebel Studios

    Rebel Studios Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    466
    Likes Received:
    280
    HOLY COWABUNGA!!! Hahahaha.... Good going there mate! Will enjoy the test sessions again... hehehe
     
    Phill Mason likes this.
  10. dougsavage1

    dougsavage1 Boxer

    Joined:
    Sep 25, 2015
    Messages:
    46
    Likes Received:
    17
    looks awesome
     
    Phill Mason likes this.
  11. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    I made it a while back, but from memory, I think I used a mixture of a dust-bomb movie clip mixed with a blurred particle emitter in After Effects and then sized it, shortened it and exported as a png sequence. I layered it twice so if you look closely, you can see one of the steam stems retract before the other one, this gives the impression of the steam spurting out fast and then lingering a little after it retracts - without having to use too many frames. I think it's only 25 frames. To add polish to the game, I made the steam sound effect the same length as the animation, so it sounds as if it constantly pumps steam. It was the first time I'd used the "Idle Sound" in BB and I love it as it fades in and out as you approach the steam and then move away, very cool.

    Nice thing about this sequence is, you can pretty much resize it in BB to cover the majority of the screen if you like and it doesn't appear too degraded much at all, given that it has blurred edges already, seems to look good at many different sizes.
     
  12. tomwhite3d

    tomwhite3d Boxer

    Joined:
    Sep 28, 2015
    Messages:
    97
    Likes Received:
    39
    Looking fantastic well done!
     
  13. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    Excellent stuff @Phill Mason Thanks for posting the secret sauce. Is the particle emitter in After Effects similar to whats been implemented in BB2?
     
  14. gnomencandle

    gnomencandle Boxer

    Joined:
    Sep 25, 2015
    Messages:
    12
    Likes Received:
    4
    Nice Phil, do you have it on TestFlight? Hook me up.
     
  15. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Yes @AndyG more control in AE, but most particle emitters are pretty much the same.
     
    AndyG likes this.
  16. Rebel Studios

    Rebel Studios Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    466
    Likes Received:
    280
    Hey @Phill Mason ... I've sent in feedback to you... Sorry it took a lil' longer mate. Hope you'll like it :)
     
  17. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Got it mate, very much appreciated.
     
  18. heathclose

    heathclose Miniboss Boxer

    Joined:
    Jan 28, 2016
    Messages:
    1,810
    Likes Received:
    1,026
    so I just stumbled across this searching for emitter stuff... is this game out @Phill Mason ? it looks amazing... I want to play it
     
    Phill Mason likes this.
  19. Phill Mason

    Phill Mason Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    880
    Likes Received:
    721
    Not out yet @heathclose, it's currently being pimped around to several publishers, but no takers yet, it seems everyone want "one-tap" game or nothing at the moment and Mr Buzz is a bit more involved, so may just put it out myself. I'll announce it here when it goes live, cheers.
     
  20. vjnzbervk

    vjnzbervk Boxer

    Joined:
    Feb 23, 2016
    Messages:
    3
    Likes Received:
    0
    what is release date?
     

Share This Page