Buildbox 3 Beta: Tutorials

Discussion in 'Buildbox 3.0' started by NikRudenko, Jul 26, 2018.

  1. whitedogapp

    whitedogapp Avid Boxer

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    @NikRudenko
    Advice for future update:
    1. first person controll
    2. AI elements
    3. mode drawing mechanic nodes or smart assets
    4.metch 3 or similar puzzle

    if enyone also want comment
     
  2. LBPToo

    LBPToo Avid Boxer

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    Hi whitedogapp,

    Have you seen my free move/camera follow nodes in the Beta 3 thread?
    https://www.buildbox.com/forum/inde...-my-free-move-node-added-camera-follow.13948/

    This gives you first-person control. The free move and camera follow are separated into two nodes if you need one and not the other. A lot of features people are requesting are doable by yourself in nodes. You don't have to wait for BB to come out with the feature, but you do need to learn the API and Javascript.
     
  3. whitedogapp

    whitedogapp Avid Boxer

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    In first person I mean rotate camera and character with mouse move (without click), like in FPS games,
    did u achieved this?
     
  4. LBPToo

    LBPToo Avid Boxer

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    Did you even look at it?
     
  5. whitedogapp

    whitedogapp Avid Boxer

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    I am with phone not on working PC so I asked
     
  6. LBPToo

    LBPToo Avid Boxer

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    Ok, just thought you were being lazy. :) Yes, it does exactly what you want. You can put the camera's starting perspective relative to your character wherever you want and it will follow your character in whatever direction he goes.

    FYI, you can put the camera "inside" your character so you can't see the character at all and get true first person perspective....as the camera will now "turn" with your character..

    I just added a preview video to the original post showing first-person perspective.
     
    Last edited: Sep 19, 2018
  7. whitedogapp

    whitedogapp Avid Boxer

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    @NikRudenko
    Hello Nik,
    are u going to update or change current Fog?
    because it hasnot eny smotnes or distance options, like in unity it looks like png image on objet
     
  8. Iman M

    Iman M Boxer

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    Hi, can you please explain how you got animation to work in BB3??
     
  9. wayne_martell

    wayne_martell Avid Boxer

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    All it is, is 2 Objects the main body, and the propeller, you use a rotation script on the the propeller to make it spin then parent it to the main body. You could do this with flapping wings on a simple bird, the trick is getting the pivot point in the right spot !
     
    Iman M and 5petersonzachary like this.
  10. LBPToo

    LBPToo Avid Boxer

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    Wayne is correct, but in case you need more specifics, to change the pivot point on an object you need to set the origin in your 3D Modeling app to the point you want the object to pivot before you export the obj.
     
  11. SpoonCrysis

    SpoonCrysis Avid Boxer

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    Hi Guys,

    Has anyone got distance points working on the car game? or even points in general? doesn't seem to work for me.
     
  12. SpoonCrysis

    SpoonCrysis Avid Boxer

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    Last edited: Oct 18, 2018
  13. fredi

    fredi Avid Boxer

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    How can I check the score points in javascript in a node'
     
  14. dmmcmah

    dmmcmah Boxer

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    Is the Event Observer function working in BB 3? I have tried setting it up for game over and it doesn't seem to work. However I noticed one of the presets did have it in there. I am setting it up like I would in BB 2 but when the game over event happens it doesn't go to the UI I have setup. Any info on this? Thanks
     
  15. fredi

    fredi Avid Boxer

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    In BB3 I have a event observer in the UI "Game Over" and it goes to the UI I have setup.
     
  16. NarenBudhwani

    NarenBudhwani Boxer

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    @NikRudenko @AaroArts Is there any way to add a 2D animated background in a 3D world? Just the way a game like Helix jump has animating 2D backgrounds? Also, I want to wrap my 3D objects with multiple color gradients? Whats the best way to do that?
     
  17. LBPToo

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    Hi @NarenBudhwani, there are many tutorials online(try YouTube) on how to do this. The basic process is from a 3D app you'll need to UV Map your object, export that map to a png template that you open in your image processing app and you "paint" the areas of the template any way you like, then export the resulting image as a png, which becomes the texture you add in BB3 along with the OBJ.
     
  18. Arcades11

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    @NikRudenko Is there any way to add particle effect in buildbox 3??
     
  19. luijo01

    luijo01 Boxer

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    @NikRudenko
    Advice for future update:
    Capacity to save project even without internet connection, why? because this will retaliate the connection to server error.
     
  20. SpoonCrysis

    SpoonCrysis Avid Boxer

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    good news but Android exports projects but it plays weird on Android some report flickering on there device or even a black screen after splash screen from my testers.
     

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