Buildbox 3 Beta: Tutorials

Discussion in 'Buildbox 3.0' started by NikRudenko, Jul 26, 2018.

  1. OneHitGamer

    OneHitGamer Miniboss Boxer

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    When I put it to 100...the view distance is close...great...put it to 3000...you can see further....put it to 8000....nothing changes. You only can see at the 3000 to 4000 range .
     
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  2. 5petersonzachary

    5petersonzachary Avid Boxer

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    That's what I was wondering too!
     
  3. NikRudenko

    NikRudenko Administrator Staff Member

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    Got it and noted.

    This is how far ahead we adding Scenes (aka Level Sections ). In case you have side view game it is better to keep this value low. Since you don't want big overhead of many objects in a world. In case you have first person game when you can see far ahead you need to bump it to around 4000 so you don't see how levels is popping out in front of you.
     
  4. 5petersonzachary

    5petersonzachary Avid Boxer

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    I would also love to have the view distance further. It seems like the fog is just really close.
     
  5. OneHitGamer

    OneHitGamer Miniboss Boxer

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    @NikRudenko 4000 is highest. But because it only shows a few scenes it makes 3rd person games pointless. I've got a temple run style game I'm working on...pointless. and you have to make the games slow.. if you make them fast then players have no chance avoiding objects as they pop up too fast. Versus being able to see them a mile away.
    Also made a launcher styled game. Using the Pool preset. Pull back, launch ball into air. But pointless as even at 4k...or 10k or any number, ball shoots fast and all you see is pop ups. Renders it useless. I'm sure it's a bb memory issue but even if we can see 10 scenes ahead it would make these games possible.
     
  6. NikRudenko

    NikRudenko Administrator Staff Member

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    Ok It will be not a problem to add longer distance for rendering. I'll squeeze it in to next update. Thanks
     
  7. villyaraujo

    villyaraujo Boxer

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    Very good, but I have a question.

    How to create an animation of a character with .OBJ format and export this animation to the buildbox?
     
  8. thatguyminib

    thatguyminib Serious Boxer

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    You cannot because .OBJ does not hold animation information .FBX does.
     
  9. tlgasimsek

    tlgasimsek Boxer

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  10. Devops

    Devops Boxer

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    Thanks, i will try to upload some tutorials also.
     
  11. whitedogapp

    whitedogapp Avid Boxer

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    NIk will be possible to add level progression bar like Helix jump??
    and will it be realised this 2018???
     
  12. NikRudenko

    NikRudenko Administrator Staff Member

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    Yes. Progression I sour goal as well.
    And also Yes we are working super hard to make all this awesome stuff finalized and cleared this year
     
  13. whitedogapp

    whitedogapp Avid Boxer

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    Cool,
    and in this current or upcoming version will be possible to make several different jump animation,
    example if am on X location mae #1 jump animation on jump,
    if i am on Y location make #2 jump animation on jump??
    and are u going to add more ad networks and mediators?? because like Voodoo uses Mopub mediation
     
  14. NikRudenko

    NikRudenko Administrator Staff Member

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    Yes. I'll show you how to do that. It is actually possible to do in Beta 1. That might be a good mini tutorial for forum. You just need to use State machine and IfCollision as trigger for State change.

    Yep. MoPub we will do first. Seems like the best ad Network so far
     
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  15. whitedogapp

    whitedogapp Avid Boxer

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    and will be possible to make game with High Poly objects
     
  16. NikRudenko

    NikRudenko Administrator Staff Member

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    You can do High Poly objects right now. The only thing is you have to be careful is one material per OBJ file. There is known issue where if you assign Two materials to one OBJ file during export BB3 Beta will crash
     
  17. wayne_martell

    wayne_martell Avid Boxer

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    Thanks Nik that might be the answer to some of my crashes !
     
  18. wayne_martell

    wayne_martell Avid Boxer

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    Yes worked like a charm got my first 3D animation happening :)
     
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  19. NikRudenko

    NikRudenko Administrator Staff Member

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    Wow Awesome. Keep it going!!!
     
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  20. bmsingha

    bmsingha Avid Boxer

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    @NikRudenko , really? Integrating high poly model resulted into crashing of BB 3 for us, not sure how it worked for @wayne_martell , unfair:(
     

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