When I put it to 100...the view distance is close...great...put it to 3000...you can see further....put it to 8000....nothing changes. You only can see at the 3000 to 4000 range .
Got it and noted. This is how far ahead we adding Scenes (aka Level Sections ). In case you have side view game it is better to keep this value low. Since you don't want big overhead of many objects in a world. In case you have first person game when you can see far ahead you need to bump it to around 4000 so you don't see how levels is popping out in front of you.
@NikRudenko 4000 is highest. But because it only shows a few scenes it makes 3rd person games pointless. I've got a temple run style game I'm working on...pointless. and you have to make the games slow.. if you make them fast then players have no chance avoiding objects as they pop up too fast. Versus being able to see them a mile away. Also made a launcher styled game. Using the Pool preset. Pull back, launch ball into air. But pointless as even at 4k...or 10k or any number, ball shoots fast and all you see is pop ups. Renders it useless. I'm sure it's a bb memory issue but even if we can see 10 scenes ahead it would make these games possible.
Ok It will be not a problem to add longer distance for rendering. I'll squeeze it in to next update. Thanks
Very good, but I have a question. How to create an animation of a character with .OBJ format and export this animation to the buildbox?
NIk will be possible to add level progression bar like Helix jump?? and will it be realised this 2018???
Yes. Progression I sour goal as well. And also Yes we are working super hard to make all this awesome stuff finalized and cleared this year
Cool, and in this current or upcoming version will be possible to make several different jump animation, example if am on X location mae #1 jump animation on jump, if i am on Y location make #2 jump animation on jump?? and are u going to add more ad networks and mediators?? because like Voodoo uses Mopub mediation
Yes. I'll show you how to do that. It is actually possible to do in Beta 1. That might be a good mini tutorial for forum. You just need to use State machine and IfCollision as trigger for State change. Yep. MoPub we will do first. Seems like the best ad Network so far
You can do High Poly objects right now. The only thing is you have to be careful is one material per OBJ file. There is known issue where if you assign Two materials to one OBJ file during export BB3 Beta will crash
@NikRudenko , really? Integrating high poly model resulted into crashing of BB 3 for us, not sure how it worked for @wayne_martell , unfair