Hello guys. Here is 4 video tutorials we prepared for BB3. There will be coming way more of those We also did embed them in to BB3 Software itself.
I recommend anyone attempting to try out scripting to terminate your code statements with a semicolon. Zack’s examples worked because JavaScript will parse the code and insert a virtual semicolon if needed, but it doesn’t always work. Less head scratching if ensue if you just do it all the time out of habit.
Hi Nik, great work. I have a question: is there by any chance a way to randomize scenes giving variables to platforms, rotations, movements, etc? Like in Unity where we can easily build 1000 levels (or unlimited) so the user can play with high retention games indefinitely? Think Helix Jump? Basically the opposite of level design and working with scenes, or better said: having one scene like a prototype and then make unlimited variations of it? This should also be applied to UIs (obviously) so each independent UI - for level 279 for example - has it's own progress bar. I haven't seen this in any of the videos and really would like to get a clarification for this since Trey announced it like the Hyper Casual engine and progression is an important part of this. Same applies to leveling up and growing (upgrading different characteristics like speed, power, frequency, etc.) like most of Voodoo games have nowadays. Thanks.
Can't wait to check them out. Can't wait to have beta.....can't wait on anything anymore! BB3 = Unity killer.
Looks great! I'd love to get my hands on the scripting part of the engine. Is there already a scripting API available for the engine? If no can you say when it will approximately come? Thank you so much!
1- I vouch for what Christoph said I see that we still limited to score points distance and coins, so can we have custom score points as to have to count death as an example. 2- where the logic tab goes I don't see the transform, menu jump etc... are still there 3- And I don't see ads settings
Score logic is in there somewhere and probably scriptable. The coin smart asset is accessing some function in some way to update the score text. If you want specific behavior you will probably be able to either assign that behavior to an existing option or add a new option to the UI list.
Awesome work. Really great stuff. Definitely looking forward to trying the software and watching new videos.
We will release API reference very soon. so it will be much comfortable to do scripting. Right now we need to stabilize API. I'm not sure if i follow you here but let me tell you this: This Beta release is just a very first step and In fact this is just beginning. Later today I'll share our future plans on upcoming updates. Templates with progression and better scene navigation is core element of upcoming update.
Question: Do you guys have a good site to get objs? Simple free open license objs? Every time i drop even a low poly obj in, BB freezes when i hit play. Im guessing the obj model is too high poly?
Hey Guys, I imported a custom object file, and not sure to have drop in a start function, I only have the 3d model module, Any idea how i can add this? I notice on the assets you can download via the gui, once you drill into the asset it has it by default. Thanks!
Hey Guys, I was checking out Buildbox 3 Beta, trying some stuff out, but can't figure out how to connect swipe control with nodes, any idea?
@NikRudenko if I could have 1 request...it would be better view distance. No matter what I do you can only see maybe 3 or 4 scenes ahead. This ducks for fast paced games.