Another Quick Look At Buildbox 3.0

Discussion in 'Official Announcements' started by ZackGriset, Jun 13, 2018.

  1. ZackGriset

    ZackGriset Avid Boxer

    Joined:
    Oct 3, 2017
    Messages:
    252
    Likes Received:
    354
    Hey Boxers,

    Our development team has been working really hard and I know you are all excited about Buildbox 3 so we decided to give you another quick look at what we have cooking. This is a shorter video, but don't worry, there is a lot more to come! Hope you enjoy it!

    Video Link: BB3 Quick Look

    Best,
    Zack
     
    Roberto P, bmsingha, AndyG and 4 others like this.
  2. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    Looks fantastic!
     
  3. 5petersonzachary

    5petersonzachary Serious Boxer

    Joined:
    Jan 23, 2016
    Messages:
    569
    Likes Received:
    169
    When can we expect Beta 1? @ZackGriset
     
    Hue Buildbox likes this.
  4. micdune

    micdune Boxer

    Joined:
    Dec 27, 2016
    Messages:
    57
    Likes Received:
    13
    Nice! It would be interesting next to see how it works with models and animations you import (fbx format i guess). Also, speaking of animation, any chance of being able to import spine files?
     
  5. spicedbeangames

    spicedbeangames Miniboss Boxer

    Joined:
    Mar 31, 2016
    Messages:
    1,389
    Likes Received:
    596
    Super excited for the opportunities that BB3 will bring us as developers. Low Poly 3d games are all the thing right now it seems - so this can't come quick enough!
     
  6. AstrologicMedia

    AstrologicMedia Boxer

    Joined:
    Sep 15, 2017
    Messages:
    58
    Likes Received:
    25
    Looks great Zack! Keep doing more BB3 videos!
     
  7. Rebel Studios

    Rebel Studios Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    466
    Likes Received:
    280
    OMG!! Definitely was the right decision for us to come in to Bbox 3! Keep working on it Bbox Team. So looking forward to this :)
     
  8. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,546
    Likes Received:
    826
    Looks awesome! Really excited to get developing with this.
     
  9. jerry

    jerry Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    421
    Likes Received:
    232
    Looks cool! Most excited by the nodal logic stuff.!! We need that in BB2..
     
  10. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    Man just superb stuff. So fluid and smooth. Real time camera, sun and shadows and the nodes stuff looks amazing. Excellent :)
     
  11. thatguyminib

    thatguyminib Serious Boxer

    Joined:
    Jul 1, 2017
    Messages:
    552
    Likes Received:
    309
    I do not believe fbx format will be in the beta release. Right now from what I have heard it is only obj, which does not include animation information. They do in the future though want to be able to use fbx, from what I have heard. With the JS though I am sure you can create some basic bone structure/animations with characters that are imported with separate limbs.

    The real time camera is an amazing feature! I can't wait to get my hands on this and create some nodes!
     
    micdune likes this.
  12. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    alpha 1 import is .obj
     
    micdune and thatguyminib like this.
  13. micdune

    micdune Boxer

    Joined:
    Dec 27, 2016
    Messages:
    57
    Likes Received:
    13
    Oh ok. Not being able to use spine models is a bit of a bummer too, especially considering it's a well documented format.
     
  14. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    yeah I don't know much about this 3D stuff really but from what I have read the .fbx format is an industry standard right?
    So thats a definite must have at some point sooner than later!
     
  15. micdune

    micdune Boxer

    Joined:
    Dec 27, 2016
    Messages:
    57
    Likes Received:
    13
    Actually spine is for 2d (skeletetal animation). FBX is indeed the standard and a must if we want to go beyond basic primitives.
     
    AndyG likes this.
  16. Hue Buildbox

    Hue Buildbox Administrator Staff Member

    Joined:
    May 11, 2017
    Messages:
    456
    Likes Received:
    209
    5petersonzachary likes this.
  17. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    after alpha 2 :D
     
  18. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    hey @ZackGriset can you confirm no export at all in alpha 2
    no modules downloaded and export is grayed out?
     
  19. ZackGriset

    ZackGriset Avid Boxer

    Joined:
    Oct 3, 2017
    Messages:
    252
    Likes Received:
    354
    Yes @AndyG , I spoke with Nik about this and we tried very hard to have this available in Alpha 2, however we weren't able to fit it into this release. We will have that capability very soon, but for now, start getting comfortable with the new nodes and mess around with new tools like follow force for the camera. I might shoot a video soon showing you how to use it. We will try and have exporting out to you guys as soon as possible.
     
    AndyG and AaroArts like this.
  20. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    ok beta I presume for the export then?
     

Share This Page