I want that after the success of the purchase causes the unlocking of lock button. is it possible ? [ATTACH]
Hi all, how can i add parental gateway in a purchase button, when the user goes to buy or unlock the button the parental gateway must disappear....
World In App Purchase question: When I go from the 'world selection UI' to one of the free world UI's, then back...the ‘purchase' world is...
Hello everyone, I am trying to create an IAP in BB3. I think there was a purchase button that could be set as remove ads in earlier versions of...
How can I add set checkpoint in BB3, I can't find any action to do so, if it is not officially available is there any workaround for it ??? I...
Is it possible to add set checkpoint in BB3 like it was in BB2 and then add a restart checkpoint button as purchase button for rewarded video ads...
Hi There, I have coins which user can accumulate as he plays the game Once user dies then he can revive / play the same level again by spending...
I am trying to put a power in menu field. Player can use a power up by using the coins he earn during the game. Before he taps to start the game...
Hello guys! Need help please on how to create Purchase Button with different buy coins options for my shop UI. Thanks in advance! God bless!
purchase buttons and actions are not working on the Main ui Gamer Over ui Yes but not Main Is this just me again? (windows 10 pc) also the...
Hi, Should i add restore purchase button as in-app purchase in iTunes Connect?
Purchase button is buying even if coins are 0 when buying an item, is it a bug or is it supposed to work like this?
I added an audio file for the purchase button. When I set the purchase method to In Game Currency - the audio works, but when i set the purchase...
Hi there, I am trying to make an iap (w/ coins) for a power up and it is created with action type "Gameplay" instead of "Invincibility" or...
I had a small annoyance with the game I'm working (GWON thread), that has to do with the purchase button. I couldn't tell how many power-ups of...
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