I had a small annoyance with the game I'm working (GWON thread), that has to do with the purchase button. I couldn't tell how many power-ups of the three items I had. The user would have to un-pause to see, then re-pause to buy more. Not very polished at all. So add the same graphic in, made it an action button, offset the counter and put the graphic off screen. That could be pretty confusing, watch the quick video I made. Hope the fix is useful to someone. Happy New Year!
Hi, how to make sure that at the beginning of the game the number of power up is 0 because I it is necessarily 1 and that at each beginning of the game