Hit The Slopes

Discussion in 'Game Showcase' started by playsgames6666, Nov 16, 2016.

  1. playsgames6666

    playsgames6666 Miniboss Boxer

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    thanks man.
     
  2. Kadri246

    Kadri246 Avid Boxer

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    Looks awesome
     
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  3. masdani

    masdani Boxer

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    have you turn the leaderboard live? makesure the game center button "ON'. maybe doing setting reconstruction will help you find what you missed.
     
  4. playsgames6666

    playsgames6666 Miniboss Boxer

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    Ok @Christoph @Phill Mason
    Update is now live, hopefully the training bit is passable now.
    @masdani everything is on, the first day of release there were users scores on there, and now there is none. Not sure whats going on.
     
  5. JoeWilson

    JoeWilson Avid Boxer

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    Beautiful game! I've been addicted to getting through the damn training.. lol -- havent seen the new update, so I got through it without it :)
    I would suggest at least a few ads in the training. I didnt see any and I died a lot! Maybe 1 in 10 deaths or something. I dont think it would be too annoying.

    Another suggestion would be to add the ability to buy coins to unlock characters?

    Really nice work!
     
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  6. Arsmen Studio

    Arsmen Studio Avid Boxer

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    Man still in the training.. too difficult :/
     
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  7. Simon Crack

    Simon Crack Avid Boxer

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    Really nice job! Training is still a wee bit difficult - but better than before :)
     
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  8. Christoph

    Christoph Miniboss Boxer

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    I would make the training very very easy. The idea is to get the user used to the controls and physics. That's all. It shouldn't be hard and possible to pass with no more than 3 attempts. If the user doesn't get to the real game in this time he will stop playing I guess.
     
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  9. brakewind723

    brakewind723 Serious Boxer

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    I love the training part but many players would get confused so I would maybe make a new training part that is easier but keep the level now as like a level based portion.
     
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  10. eyal

    eyal Serious Boxer

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    Question - can you share how did you do the zigzag run so smoothly in the artwork ? there is only left and right and from what I see when playing it's as if it's all connected. The flow is really good. How ????
     
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  11. playsgames6666

    playsgames6666 Miniboss Boxer

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    Thanks man.
    Yea i just used switch button, and the artwork is a sequence of png's dropped into advanced component, uncheck loop.
     
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  12. vicky_vh95

    vicky_vh95 Boxer

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  13. eyal

    eyal Serious Boxer

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    but still when you move from left to write each part has it's own sequence = how do u connect them ?
    Can you share a file ?
     
  14. playsgames6666

    playsgames6666 Miniboss Boxer

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    Not sure what you mean,
    But the character movement is switch control,
    so add an advanced movement, call it left and drop in the turn left png sequence images, then add a right advanced movement, call it right, drop in the right turn png sequences.
    If you create a new game and choose the zig zag template, thats the controls. and add your own animation in the advances components.
     
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  15. eyal

    eyal Serious Boxer

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    ok I will explain. you have the left. you have the right - what happens in between ? what makes the smoothness ? if it's like zig zag then why go with switch ?
     
  16. playsgames6666

    playsgames6666 Miniboss Boxer

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    Sorry!! it is zig zag template. It uses the switch button control. Not sure what you mean in between, There is no in-between, Its switches from right to left.
    Its probably just my awesome animation skills (LOL) that make it look smooth. :rolleyes:
    So my left turn, animation is 10 png's that i drop in the left switch, then 10 png's for right.
    With loop turned of.
    left switch component is set to -17 and -20 , event is switch A
    right is set to 17 and -20, Event is switch b
     
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