Certainly a great feature and it would make gameplay more interesting without having to select it manually after every gameplay.
It gets back to the #1 point I brought up. Make good products, when you have established yourself, they will notice you and reach out.
Everyone is trying to be a "publisher" these day. I think the more important question beyond $800 is, what advantage do you have that a game...
Hey guys, One of the thing I noticed while testing Temple Jump thoroughly is that high score sending for iOS/Android will only be activated when...
Thanks @adrogdesigns. Please share your feedback if any :)
If you're using Ezelia's hook layer, try to tap into submitScore event (that's how you can do score based achievements) they included or...
Haha I'd give a try when i find some time this week. It's definitely a very tricky process especially with iOS. But with Android, I'm sure you...
You definitely can in App controller. Do play count achievements etc. It's really a matter of what kind of achievements you can do and not whether...
It's a little trickier on iOS, but you can definitely inject a lot of things in the PTServicesBridge.java for Android. That's where I got most of...
@Sam_Aaro They are all programmed manually post export. Quite a process to be repeated at every update. That's awesome @heathclose , thanks for...
I like the idea. Certainly a great monetization option and as a form of restorable in-app purchase :)
Thank you Gareth! And playsgames6666 you're right. It wasn't showing up when I checked earlier :)
Cross promotion is exactly what the word mean. You cross promote (A to B > B to A) between 2 or more apps that you have. Why would you do that?...
That seem to be the case..Seem like we missed Australia as well. Thanks for checking!
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