How to create a .bbasset file for the Buildbox Shop

 

Step 1 – Open Buildbox

Create a new empty game or open any recent project.

Step 2.1 – Import Your Asset into the Buildbox Editor:

Drag and drop your asset from Finder/Explorer into a Buildbox Scene.

Acceptable formats include OBJ, FBX, JPG, JPEG, and PNG.

Step 2.2 – If it’s imported without a texture, add the texture to the asset:

Select the asset in the left bar, then in the right bar under “3D Model” settings, find the “Texture” drop area.

The Texture field only accepts PNG’s. Drag and drop a PNG texture from Finder/Explorer into the drop area.

Step 3 – Make adjustments to the most common properties:

Select the asset in the left bar to see the settings in the right bar.

Setup

  • Collision Group
  • Physics
  • Affected Asset
  • Collision Shape

Fix if necessary:

  • Friction
  • Bounce
  • Mass
  • Any others

Step 4 – Export to .bbasset:

Select asset or multiple assets (Hold cmd/Ctrl and click on each) right click on mouse, and select Export Asset from the Menu.

Please Note:

If you want to prepare 2 or more assets which:

  1. Don’t work without each other
  2. Owning one asset invalidates the need to download another
  3. Assets look too similar

In these cases, don’t import them separately, export them together and sell them as a combo-asset.

It’s okay to include 2-10 assets in a single .bbasset, for example:

Sample Cases

Case (Rule 1):

In this situation the Lever Body doesn’t work without the Lever Handle.

Select both (Hold Cmd/Ctrl and click on each) and export both as a single .bbasset

Case (Rule 2):

In this situation the user can duplicate short ladders to create larger ones. But having both can save time!

Select both (Hold Cmd/Ctrl and click on each) and export both as a single .bbasset

Case (Rule 3):

In this situation these Pine trees aren’t appreciably different but a bundle of similar trees can create a more interesting landscape!

Select both (Hold Cmd/Ctrl and click on each) and export both as a single .bbasset