@brakewind723 I just checked a gameplay type called "Wall Ring". When the character passes through the ring, the wall opens up in that game play. Can you please explain me the steps how to step up an "action" when the character passes through something, how the wall opens up?
Yeah the wall is just two enemy objects and when you go through a ring the ring spawns a bullet to kill the enemies and their death animations play with the walls going up.
Someone else noticed that if you click on the "spike 2" "Defeated Animation" then, after entering the "animation editor", even if you don't touch anything here, just go out, the next time you hit "Preview", the animation of the bottom gate no longer appears where it should be, but far to the left?