Wall Ring_gameplay Type

Discussion in 'Technical Discussion' started by njakkala, Nov 23, 2016.

  1. njakkala

    njakkala Boxer

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    @brakewind723
    I just checked a gameplay type called "Wall Ring". When the character passes through the ring, the wall opens up in that game play.
    Can you please explain me the steps how to step up an "action" when the character passes through something, how the wall opens up?
     
  2. jerry

    jerry Avid Boxer

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    It's the "point" action. It replaces the wall parts and animates them moving apart.
     
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  3. brakewind723

    brakewind723 Serious Boxer

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    Yeah the wall is just two enemy objects and when you go through a ring the ring spawns a bullet to kill the enemies and their death animations play with the walls going up.
     
  4. Yoocris

    Yoocris Boxer

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    Someone else noticed that if you click on the "spike 2" "Defeated Animation" then, after entering the "animation editor", even if you don't touch anything here, just go out, the next time you hit "Preview", the animation of the bottom gate no longer appears where it should be, but far to the left?
     
  5. jbross

    jbross Avid Boxer

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    Brakewind723 where are the tutorials for the 2.2.9 upgrade presets? Any on youtube?
     

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