Vectology Games Dev Blog

Discussion in 'Game Showcase' started by VectologyGames, Nov 16, 2015.

  1. VectologyGames

    VectologyGames Serious Boxer

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    It's very possible. Here is a level demo I did for a game I was working on a few months ago.

     
  2. Rebel Studios

    Rebel Studios Avid Boxer

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    whoa!!! This is insane... LOVE IT!!! Any chance for us to beta test it ;) hehehe
     
  3. Christoph

    Christoph Miniboss Boxer

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    But you wouldn't be able to go back. Your timeline and design is horizontal. You always run from left to right. Same direction always. That's what I wanted to point out. Your other design seems to be different.
     
  4. VectologyGames

    VectologyGames Serious Boxer

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    You are able to go back and forth as well as vertical.
     
    Last edited: Nov 26, 2015
  5. Jamie

    Jamie Avid Boxer

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    seems to depend on settings for auto-scroll, level size, and other game settings
    would be great to know which general settings permit this and which do not
     
  6. Christoph

    Christoph Miniboss Boxer

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    Yes, but you have to put in a big threshold for the back which gives you very fast a very laggy game. Not recommended at all.
     
  7. VectologyGames

    VectologyGames Serious Boxer

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    What do you think a big threshold would be? The game handled well on Buildbox, but I have not tested on devices at the moment.
     
  8. Andy

    Andy Miniboss Boxer

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    Big threshold does not always mean laggy. Depends on a bunch of factors... how many total objects, how many unique objects, how large the level, and others. Most generalizations are only partly true or false, there is always more to the story.

    As always if you find something that should reasonable work send detailed info and example BBDOC to support@buildbox.com. Even if we can't address it right away these things are always on our radar.
     
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  9. VectologyGames

    VectologyGames Serious Boxer

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    Thanks Andy for your response. My levels wont have too many objects (mostly tiles and the game character) with a few obstacles on screen.
     
  10. VectologyGames

    VectologyGames Serious Boxer

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    Trying to nail down the platform behavior and inertia. One thing that would really help is a good distance measuring tool.
     
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  11. Phillip Kung

    Phillip Kung Boxer

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    Looks great Mike. Can't wait to see the finished product.
     
  12. wesam_badr

    wesam_badr Miniboss Boxer

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    the character is bothering me we you go right and left its facing the screen and not sided it also you need to be extra careful about back and side del threshold.
     
  13. Christoph

    Christoph Miniboss Boxer

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    Amazing! How much back and side threshold are you using?
     
  14. VectologyGames

    VectologyGames Serious Boxer

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    The character needs to face in a 3/4 view at all times so the character design stays consistent when jumping. Threshold will not be much of a problem due to the inclusion of levels in 2.0.
     
  15. Christoph

    Christoph Miniboss Boxer

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    Are you working with version 2?
     
  16. VectologyGames

    VectologyGames Serious Boxer

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    Around 1500. I will create a test build to get better read on performance.
     
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  17. VectologyGames

    VectologyGames Serious Boxer

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    No. 2.0 is said to have multiple levels. Tilemaps will be important to keep the size down.
     
  18. kodagames

    kodagames Avid Boxer

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    You could use (command + shift + 4, to measure) and drag across to get a measurement in pixels its not the greatest way but...
     
  19. VectologyGames

    VectologyGames Serious Boxer

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    Yeah. I will work on a few hacks in the meantime.
     
  20. VectologyGames

    VectologyGames Serious Boxer

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    I just finished painting a few placeholder platforms and structures,
    so I thought it would be a good idea to test how fun the platforming is.

     

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