Hi all, I've been using BB1 and have come to the conclusion that it is not possible to add collision logic to multiple sides of a rotating cube. I initially posted for help here: https://www.buildbox.com/forum/inde...to-multiple-sides-of-one-isometric-cube.2463/ I thought I'd reach out to anyone using BB2 here who may have experience adding collision logic to a 3D rotating cube which would naturally have part of the face hidden during a rotation cycle, yet when the correct face appears it would initiate the logic to progress. I've attached a quick mockup to show you what I mean regarding the hidden face scenario for reference. I just want to work out whether it is or isn't possible in BB2 so I can find another solution in developing my game. Thanks