set as platformer, which might not be the best choice? im using a tree as a character and i want it to naturally fall down, (ive set this up as ani in default ani) the same way a tree would in real life, so pivot point would be at the bottom . the fall would happen very slowly. BUT if you wanted to interrupt and stop the tree falling naturally, you press spacebar and the tree stays upright. THE PROBLEM holding the space bar continually keeps the static tree ani triggered - which i dont want. i want it to work so you must repeatedly hit the space bar to stop the tree falling... so only the animation triggers once. im banging my head against this dam tree trying to work out this.. any help appreciated thanks
It sounds like the control you're using to keep the character (tree) upright. What control are you using for that? ~ I would guess if you're using the 'jump' control, then adjust the jump timeout to a lower number like 0.1 for example, this will shorten the effective time that the jump is active. ~ If you're using the shoot function, to fire a bullet or something similar then you can adjust the spawn rate to a number that fits how often you need the user to tap the spacebar. You'll need to play around with this for a while, but it could be something like 1.72 or some random odd number that works well with your tree falling.
hey phil. using shooting ani for control. btw im using BB1 not using spawn. if i put the ani into jump ani - the ani it actually jumps which i dont want
Ok, not sure how you can achieve that at this point. Difficult to say without seeing anything, screenshots, bbdoc example etc. If you're not using a spawner, then nothing is being shot right? How are you getting the character to stay upright using the shoot function?
using shoot function to only trigger ani on keyboard press. there is no shooting. i could use jump ani instead to trigger it but then the character jumps which i dont want