So i'm working on a game with one character but 2 copies of the character in the scene and when one of them get defeated the game doesn't end it only ends when all copies get defeated. Is there a way to make a game ends when one copy of the character get defeated.
Sure do @heathclose Hi @st101 welcome to the forums. You need to make the defeated animation of your character a large enough object that covers the entire screen when your character gets hit. This will make sure both copies of the character get killed. I had exactly the same issue when I made Mr Buzz, which has two character parts and this works for me. I used a small transparent square and stretched it fill the whole screen, set the object type to enemy bullet and destroy character and had it spawn rate at 1. So when you die, this huge object that you can't see spawns and kills all on screen character. Hope that helps.