First I followed this tutorial for head stomping an enemy using action --> strike: The issue is that when my character bounces after hitting the strike action, I can't perform the second jump of my double jump (jump counter is 2) and this will feel totally unnatural to any player who plays my game, considering that they can double jump at any other time. Second In most platformers with double jump, if a player drops off a ledge this would technically be considered their first jump, allowing them one more jump. This doesn't work in BB - players simply plummet to their death. Any ideas on how to make this work to feel more natural?