If i walk right, i shoot right because i have the spawner's linear direction set up to do so... but if i walk left and fire, of course, the bullets still spawn to the right... is there a way to change the direction like with image direction for character? walk left fire left, walk right fire right.... is this possible?
I haven't managed to find a way yet. So probably not. BB isn't really the best for shooter games right now
I have purchased that template too. let me take a look inside! lol Edit _ on the Gameplay settings at the very bottom, it has IMAGE DIRECTION ticked, so I unticked it and when pressing left to move and shoot, it didn't. So I think its that. Just to confuse matters, I also noticed that all the images have been placed in facing << LEFT direction but I can't see if that makes a difference Direct link
@jigglybean @heathclose Place a bullet into the bullet animation area. I think spacebar is the shooting default.
The bullet animation doesn't change the orientation (not flipping 180°), therefore switching direction results in bullets flying backwards
I do not have that project but I do not think if that was done by bullet animation or any kind of animation BB provides for the character. It must have been done by adding a Character Bullet type of object to the Start scene and link that to the character. This way it works flawless to me. Nothing else worked for me. On this screenshot I have put the bullet object (yellow ellipse) to the right, but you can put right on the middle or elsewhere, and you can make sure the Z axis is in such that the character animation covers the bullet object.
Is this problem solved in BB2?. Because in BB1.3.7 this bullet problem still there (when i turn left and shoot, the bullets change the posittion, rescale automaticly to 1, and bullets still flying backward) Maybe they not consider that as a bug. Or any other solution to forbid character to shoot when moving to the left?.