Hi @Sean Buildbox Can you give a little bit pre info on easy ad integration if possible. Like which ad networks will be added and will we be able to use rewarded ads with all of them individually or will we again be have to integrate some kind of mediation to use rewarded ads. Thank you
I can't say right now exactly which networks will be included quite yet. We will announce this very soon so stay tuned. I can confirm it will work easily with monetization nodes/rewarded videos
Hi, I don't know if that may be your case but I've experienced similar problems, even with purchased models and sometimes it depended on the model quality. Sometimes models contains errors you can fix. A useful tool to fix/repair is Meshlab, free and open source: http://www.meshlab.net/
I've never had any issues importing obj's from Blender. But like Ivan said, it must be free of errors. Here's an example w/objects that have holes in it, which was exported from Blender then dragged into Buildbox.
I can't wait to see upcoming Master Collection 2.0, which has been shown as Coming Soon for a couple of months. Would you tell us when Master Collection 2.0 would be released?
Master Collection 2.0 we've sold previously. There are updates coming to it and different ways to purchase/acquire them than in the past. We'll have more announcements regarding this soon
Hi @Sean Buildbox GameCenter doesn't seem to be working. I tried Points collected and also Coins Collected. (Changed the Add Point Node to Coin Setup so that works fine) but either way it doesn't register points to Gamecenter. GameCenter btw log ins without a problem but the score is always 0 no matter what happens. Also I am using the previouse versiob of BB3 which is #3194 just to let you know but I am sure problem still is also in this one since Game Center was not mentioned in the list of this new update. I would appreciate if there is a way to connect the gamecenter. Thank you.
Fit to width does not work! (Project Settings Menu) This is necessary for my game, could it be a priority for 3.0.2. final? A very big problem comes with a phone like the iphone 11 pro, because of the zoom, it literally cuts out 10% of the game, on the sides. picture 1 -> http://prnt.sc/ptcznr picture 2 -> http://prnt.sc/ptd2a3 picture 3 -> http://prnt.sc/ptd2kz
It does not work. It only works for UI elements. It keeps the same height. Move the camera till your happy with all screens. That's what I do. But sometimes this does not help either. Bummer
Yep. If I set it to work for 16: 9 then it doesn't look nice for 20: 9 and vice versa. Somehow I hope this fixes ..
Currently the Screen Adjustment Settings are mainly for UI elements in Buildbox 3. We're working on ways to help 3D with different aspect ratios but currently critical design is needed
I found a solution for this. It's not very fluid, but it works. Go from portrait to landscape mode, then rotate the camera 90% (around its axis, second button at the top right of the editor scene). Now the height is the width and vice versa .. It should only be done before export .. so as not to interfere while making the game.
Hi @Sean Buildbox, Supporting Haptic Feedback for devices older than iPhone 7. As I reported this earlier, BB3's Haptic Feedback is working from iPhone 7 onwards. So it is not working in my iPhone 6s. But games developed in Unity's Haptic Feedback is also working for iPhone 6s. To fix this issue in BB3, need to add the following method. So that it will work on all devices. Unity must be done similar method internally to support all devices. UIDevice.currentDevice().valueForKey("_feedbackSupportLevel"); it returns 2 for devices with haptic feedback - iPhone 7/7+ so you can easily use this to generate Haptic feedback: let generator =UIImpactFeedbackGenerator(style:.heavy) generator.prepare() generator.impactOccurred() returns 1 for iPhone 6S, here's a fallback to generate taptic: importAudioToolbox AudioServicesPlaySystemSound(1519)// Actuate `Peek` feedback (weak boom) AudioServicesPlaySystemSound(1520)// Actuate `Pop` feedback (strong boom) AudioServicesPlaySystemSound(1521)// Actuate `Nope` feedback (series of three weak booms) and returns 0 for iPhone 6 or older devices. More details: http://www.mikitamanko.com/blog/2017/01/29/haptic-feedback-with-uifeedbackgenerator/
Hi @Sean Buildbox , I've just realized the version I'm using is B#3252, this the one which can be downloaded right now. Is there any relevant difference between this and B#3243 published one month ago? Maybe I missed a post? Thanks.
Issue: Lable inside an Asset in World is always sorted on Top, need to be sorted based on where that asset positioned inside the Scene.
See latest update in Official Announcements. 3252 if officially 3.0.2 now. Is this in 3.0.2 #3252 as well? Will DM you